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authorJustin Clark-Casey (justincc)2011-08-01 06:52:52 +0100
committerJustin Clark-Casey (justincc)2011-08-01 06:52:52 +0100
commitf9d6a91252366df40ab44220538c9b691156f801 (patch)
treeebb785de1547e493c7b7f0b57c5b44deae7e7152 /OpenSim/Framework/MapAndArray.cs
parentcomment out unused code in OdeScene.TriCallback() (diff)
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Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.
This is equivalent since the prim 'name' is never changed. In fact, this propery is never used for prims
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