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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Framework/MapAndArray.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Framework/MapAndArray.cs')
-rw-r--r--OpenSim/Framework/MapAndArray.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/MapAndArray.cs b/OpenSim/Framework/MapAndArray.cs
index c98d3cc..32d6978 100644
--- a/OpenSim/Framework/MapAndArray.cs
+++ b/OpenSim/Framework/MapAndArray.cs
@@ -45,9 +45,9 @@ namespace OpenSim.Framework
45 45
46 /// <summary>Number of values currently stored in the collection</summary> 46 /// <summary>Number of values currently stored in the collection</summary>
47 public int Count { get { return m_array.Length; } } 47 public int Count { get { return m_array.Length; } }
48 /// <summary>NOTE: This collection is thread safe. You do not need to 48 /// <summary>NOTE: This collection is thread safe. You do not need to
49 /// acquire a lock to add, remove, or enumerate entries. This 49 /// acquire a lock to add, remove, or enumerate entries. This
50 /// synchronization object should only be locked for larger 50 /// synchronization object should only be locked for larger
51 /// transactions</summary> 51 /// transactions</summary>
52 public object SyncRoot { get { return m_syncRoot; } } 52 public object SyncRoot { get { return m_syncRoot; } }
53 53
@@ -92,7 +92,7 @@ namespace OpenSim.Framework
92 } 92 }
93 93
94 /// <summary> 94 /// <summary>
95 /// Adds a key/value pair to the collection. This will throw an 95 /// Adds a key/value pair to the collection. This will throw an
96 /// exception if the key is already present in the collection 96 /// exception if the key is already present in the collection
97 /// </summary> 97 /// </summary>
98 /// <param name="key">Key to add or update</param> 98 /// <param name="key">Key to add or update</param>
@@ -166,7 +166,7 @@ namespace OpenSim.Framework
166 /// Gets a reference to the immutable array of values stored in this 166 /// Gets a reference to the immutable array of values stored in this
167 /// collection. This array is thread safe for iteration 167 /// collection. This array is thread safe for iteration
168 /// </summary> 168 /// </summary>
169 /// <returns>A thread safe reference ton an array of all of the stored 169 /// <returns>A thread safe reference ton an array of all of the stored
170 /// values</returns> 170 /// values</returns>
171 public TValue[] GetArray() 171 public TValue[] GetArray()
172 { 172 {
@@ -175,7 +175,7 @@ namespace OpenSim.Framework
175 175
176 private void CreateArray() 176 private void CreateArray()
177 { 177 {
178 // Rebuild the array from the dictionary. This method must be 178 // Rebuild the array from the dictionary. This method must be
179 // called from inside a lock 179 // called from inside a lock
180 TValue[] array = new TValue[m_dict.Count]; 180 TValue[] array = new TValue[m_dict.Count];
181 int i = 0; 181 int i = 0;