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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Framework/LandData.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Framework/LandData.cs')
-rw-r--r--OpenSim/Framework/LandData.cs58
1 files changed, 36 insertions, 22 deletions
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index fc02f33..13b58be 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -67,11 +67,11 @@ namespace OpenSim.Framework
67 67
68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark | 68 private uint _flags = (uint)ParcelFlags.AllowFly | (uint)ParcelFlags.AllowLandmark |
69 (uint)ParcelFlags.AllowAPrimitiveEntry | 69 (uint)ParcelFlags.AllowAPrimitiveEntry |
70 (uint)ParcelFlags.AllowDeedToGroup | (uint)ParcelFlags.AllowTerraform | 70 (uint)ParcelFlags.AllowDeedToGroup |
71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts | 71 (uint)ParcelFlags.CreateObjects | (uint)ParcelFlags.AllowOtherScripts |
72 (uint)ParcelFlags.SoundLocal | (uint)ParcelFlags.AllowVoiceChat; 72 (uint)ParcelFlags.AllowVoiceChat;
73 73
74 private byte _landingType = 0; 74 private byte _landingType = (byte)OpenMetaverse.LandingType.Direct;
75 private string _name = "Your Parcel"; 75 private string _name = "Your Parcel";
76 private ParcelStatus _status = ParcelStatus.Leased; 76 private ParcelStatus _status = ParcelStatus.Leased;
77 private int _localID = 0; 77 private int _localID = 0;
@@ -97,7 +97,13 @@ namespace OpenSim.Framework
97 private bool _mediaLoop = false; 97 private bool _mediaLoop = false;
98 private bool _obscureMusic = false; 98 private bool _obscureMusic = false;
99 private bool _obscureMedia = false; 99 private bool _obscureMedia = false;
100 private float _dwell = 0; 100
101 private float m_dwell = 0;
102 public double LastDwellTimeMS;
103
104 public bool SeeAVs { get; set; }
105 public bool AnyAVSounds { get; set; }
106 public bool GroupAVSounds { get; set; }
101 107
102 /// <summary> 108 /// <summary>
103 /// Traffic count of parcel 109 /// Traffic count of parcel
@@ -107,11 +113,12 @@ namespace OpenSim.Framework
107 { 113 {
108 get 114 get
109 { 115 {
110 return _dwell; 116 return m_dwell;
111 } 117 }
112 set 118 set
113 { 119 {
114 _dwell = value; 120 m_dwell = value;
121 LastDwellTimeMS = Util.GetTimeStampMS();
115 } 122 }
116 } 123 }
117 124
@@ -407,7 +414,7 @@ namespace OpenSim.Framework
407 } 414 }
408 415
409 /// <summary> 416 /// <summary>
410 /// Determines if people are able to teleport where they please on the parcel or if they 417 /// Determines if people are able to teleport where they please on the parcel or if they
411 /// get constrainted to a specific point on teleport within the parcel 418 /// get constrainted to a specific point on teleport within the parcel
412 /// </summary> 419 /// </summary>
413 public byte LandingType 420 public byte LandingType
@@ -616,7 +623,7 @@ namespace OpenSim.Framework
616 } 623 }
617 624
618 /// <summary> 625 /// <summary>
619 /// Number of meters^2 in the Simulator 626 /// Number of meters^2 that the land owner has in the Simulator
620 /// </summary> 627 /// </summary>
621 [XmlIgnore] 628 [XmlIgnore]
622 public int SimwideArea 629 public int SimwideArea
@@ -663,7 +670,7 @@ namespace OpenSim.Framework
663 } 670 }
664 671
665 /// <summary> 672 /// <summary>
666 /// When teleporting is restricted to a certain point, this is the location 673 /// When teleporting is restricted to a certain point, this is the location
667 /// that the user will be redirected to 674 /// that the user will be redirected to
668 /// </summary> 675 /// </summary>
669 public Vector3 UserLocation 676 public Vector3 UserLocation
@@ -679,7 +686,7 @@ namespace OpenSim.Framework
679 } 686 }
680 687
681 /// <summary> 688 /// <summary>
682 /// When teleporting is restricted to a certain point, this is the rotation 689 /// When teleporting is restricted to a certain point, this is the rotation
683 /// that the user will be positioned 690 /// that the user will be positioned
684 /// </summary> 691 /// </summary>
685 public Vector3 UserLookAt 692 public Vector3 UserLookAt
@@ -695,7 +702,7 @@ namespace OpenSim.Framework
695 } 702 }
696 703
697 /// <summary> 704 /// <summary>
698 /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own 705 /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
699 /// the parcel and isn't set to the same 'group' as the parcel. 706 /// the parcel and isn't set to the same 'group' as the parcel.
700 /// </summary> 707 /// </summary>
701 public int OtherCleanTime 708 public int OtherCleanTime
@@ -728,6 +735,10 @@ namespace OpenSim.Framework
728 public LandData() 735 public LandData()
729 { 736 {
730 _globalID = UUID.Random(); 737 _globalID = UUID.Random();
738 SeeAVs = true;
739 AnyAVSounds = true;
740 GroupAVSounds = true;
741 LastDwellTimeMS = Util.GetTimeStampMS();
731 } 742 }
732 743
733 /// <summary> 744 /// <summary>
@@ -777,7 +788,10 @@ namespace OpenSim.Framework
777 landData._obscureMedia = _obscureMedia; 788 landData._obscureMedia = _obscureMedia;
778 landData._simwideArea = _simwideArea; 789 landData._simwideArea = _simwideArea;
779 landData._simwidePrims = _simwidePrims; 790 landData._simwidePrims = _simwidePrims;
780 landData._dwell = _dwell; 791 landData.m_dwell = m_dwell;
792 landData.SeeAVs = SeeAVs;
793 landData.AnyAVSounds = AnyAVSounds;
794 landData.GroupAVSounds = GroupAVSounds;
781 795
782 landData._parcelAccessList.Clear(); 796 landData._parcelAccessList.Clear();
783 foreach (LandAccessEntry entry in _parcelAccessList) 797 foreach (LandAccessEntry entry in _parcelAccessList)
@@ -793,21 +807,21 @@ namespace OpenSim.Framework
793 return landData; 807 return landData;
794 } 808 }
795 809
796 public void ToXml(XmlWriter xmlWriter) 810// public void ToXml(XmlWriter xmlWriter)
797 { 811// {
798 serializer.Serialize(xmlWriter, this); 812// serializer.Serialize(xmlWriter, this);
799 } 813// }
800 814
801 /// <summary> 815 /// <summary>
802 /// Restore a LandData object from the serialized xml representation. 816 /// Restore a LandData object from the serialized xml representation.
803 /// </summary> 817 /// </summary>
804 /// <param name="xmlReader"></param> 818 /// <param name="xmlReader"></param>
805 /// <returns></returns> 819 /// <returns></returns>
806 public static LandData FromXml(XmlReader xmlReader) 820// public static LandData FromXml(XmlReader xmlReader)
807 { 821// {
808 LandData land = (LandData)serializer.Deserialize(xmlReader); 822// LandData land = (LandData)serializer.Deserialize(xmlReader);
809 823//
810 return land; 824// return land;
811 } 825// }
812 } 826 }
813} 827}