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author | lbsa71 | 2007-09-24 07:30:30 +0000 |
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committer | lbsa71 | 2007-09-24 07:30:30 +0000 |
commit | 1302ef44e3c632159378bc4042c753bcf36e9c63 (patch) | |
tree | 6b6295ac233ecb05afe6432a903ec616e4fa079a /OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | |
parent | * Trying to streamline CommunicationsManager (diff) | |
download | opensim-SC_OLD-1302ef44e3c632159378bc4042c753bcf36e9c63.zip opensim-SC_OLD-1302ef44e3c632159378bc4042c753bcf36e9c63.tar.gz opensim-SC_OLD-1302ef44e3c632159378bc4042c753bcf36e9c63.tar.bz2 opensim-SC_OLD-1302ef44e3c632159378bc4042c753bcf36e9c63.tar.xz |
* Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
Diffstat (limited to 'OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs b/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs deleted file mode 100644 index d76fac5..0000000 --- a/OpenSim/Framework/InventoryServiceBase/InventoryServiceBase.cs +++ /dev/null | |||
@@ -1,204 +0,0 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Framework.Console; | ||
6 | using OpenSim.Framework.Data; | ||
7 | |||
8 | namespace OpenSim.Framework.InventoryServiceBase | ||
9 | { | ||
10 | public class InventoryServiceBase | ||
11 | { | ||
12 | protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>(); | ||
13 | //protected IAssetServer m_assetServer; | ||
14 | |||
15 | public InventoryServiceBase() | ||
16 | { | ||
17 | //m_assetServer = assetServer; | ||
18 | } | ||
19 | |||
20 | /// <summary> | ||
21 | /// Adds a new user server plugin - plugins will be requested in the order they were loaded. | ||
22 | /// </summary> | ||
23 | /// <param name="FileName">The filename to the user server plugin DLL</param> | ||
24 | public void AddPlugin(string FileName) | ||
25 | { | ||
26 | if (!String.IsNullOrEmpty(FileName)) | ||
27 | { | ||
28 | MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName); | ||
29 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
30 | |||
31 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
32 | { | ||
33 | if (!pluginType.IsAbstract) | ||
34 | { | ||
35 | Type typeInterface = pluginType.GetInterface("IInventoryData", true); | ||
36 | |||
37 | if (typeInterface != null) | ||
38 | { | ||
39 | IInventoryData plug = | ||
40 | (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
41 | plug.Initialise(); | ||
42 | this.m_plugins.Add(plug.getName(), plug); | ||
43 | MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface"); | ||
44 | } | ||
45 | } | ||
46 | } | ||
47 | } | ||
48 | } | ||
49 | |||
50 | /// <summary> | ||
51 | /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) | ||
52 | /// </summary> | ||
53 | /// <param name="userID"></param> | ||
54 | /// <returns></returns> | ||
55 | public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID) | ||
56 | { | ||
57 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
58 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
59 | { | ||
60 | InventoryFolderBase rootFolder = plugin.Value.getUserRootFolder(userID); | ||
61 | if (rootFolder != null) | ||
62 | { | ||
63 | inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); | ||
64 | inventoryList.Insert(0, rootFolder); | ||
65 | return inventoryList; | ||
66 | } | ||
67 | } | ||
68 | return inventoryList; | ||
69 | } | ||
70 | |||
71 | /// <summary> | ||
72 | /// | ||
73 | /// </summary> | ||
74 | public InventoryFolderBase RequestUsersRoot(LLUUID userID) | ||
75 | { | ||
76 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
77 | { | ||
78 | return plugin.Value.getUserRootFolder(userID); | ||
79 | } | ||
80 | return null; | ||
81 | } | ||
82 | |||
83 | /// <summary> | ||
84 | /// | ||
85 | /// </summary> | ||
86 | /// <param name="parentFolderID"></param> | ||
87 | /// <returns></returns> | ||
88 | public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID) | ||
89 | { | ||
90 | List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>(); | ||
91 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
92 | { | ||
93 | return plugin.Value.getInventoryFolders(parentFolderID); | ||
94 | } | ||
95 | return inventoryList; | ||
96 | } | ||
97 | |||
98 | public List<InventoryItemBase> RequestFolderItems(LLUUID folderID) | ||
99 | { | ||
100 | List<InventoryItemBase> itemsList = new List<InventoryItemBase>(); | ||
101 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
102 | { | ||
103 | itemsList = plugin.Value.getInventoryInFolder(folderID); | ||
104 | return itemsList; | ||
105 | } | ||
106 | return itemsList; | ||
107 | } | ||
108 | |||
109 | public void AddFolder(InventoryFolderBase folder) | ||
110 | { | ||
111 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
112 | { | ||
113 | plugin.Value.addInventoryFolder(folder); | ||
114 | } | ||
115 | } | ||
116 | |||
117 | public void AddItem(InventoryItemBase item) | ||
118 | { | ||
119 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
120 | { | ||
121 | plugin.Value.addInventoryItem(item); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | public void deleteItem(InventoryItemBase item) | ||
126 | { | ||
127 | foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins) | ||
128 | { | ||
129 | plugin.Value.deleteInventoryItem(item); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | /// <param name="inventory"></param> | ||
137 | public void AddNewInventorySet(UsersInventory inventory) | ||
138 | { | ||
139 | foreach (InventoryFolderBase folder in inventory.Folders.Values) | ||
140 | { | ||
141 | this.AddFolder(folder); | ||
142 | } | ||
143 | } | ||
144 | |||
145 | public void CreateNewUserInventory(LLUUID user) | ||
146 | { | ||
147 | UsersInventory inven = new UsersInventory(); | ||
148 | inven.CreateNewInventorySet(user); | ||
149 | this.AddNewInventorySet(inven); | ||
150 | } | ||
151 | |||
152 | public class UsersInventory | ||
153 | { | ||
154 | public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>(); | ||
155 | public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); | ||
156 | |||
157 | public UsersInventory() | ||
158 | { | ||
159 | |||
160 | } | ||
161 | |||
162 | public virtual void CreateNewInventorySet(LLUUID user) | ||
163 | { | ||
164 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
165 | folder.parentID = LLUUID.Zero; | ||
166 | folder.agentID = user; | ||
167 | folder.folderID = LLUUID.Random(); | ||
168 | folder.name = "My Inventory"; | ||
169 | folder.type = 8; | ||
170 | folder.version = 1; | ||
171 | Folders.Add(folder.folderID, folder); | ||
172 | |||
173 | LLUUID rootFolder = folder.folderID; | ||
174 | |||
175 | folder = new InventoryFolderBase(); | ||
176 | folder.parentID = rootFolder; | ||
177 | folder.agentID = user; | ||
178 | folder.folderID = LLUUID.Random(); | ||
179 | folder.name = "Textures"; | ||
180 | folder.type = 0; | ||
181 | folder.version = 1; | ||
182 | Folders.Add(folder.folderID, folder); | ||
183 | |||
184 | folder = new InventoryFolderBase(); | ||
185 | folder.parentID = rootFolder; | ||
186 | folder.agentID = user; | ||
187 | folder.folderID = LLUUID.Random(); | ||
188 | folder.name = "Objects"; | ||
189 | folder.type = 6; | ||
190 | folder.version = 1; | ||
191 | Folders.Add(folder.folderID, folder); | ||
192 | |||
193 | folder = new InventoryFolderBase(); | ||
194 | folder.parentID = rootFolder; | ||
195 | folder.agentID = user; | ||
196 | folder.folderID = LLUUID.Random(); | ||
197 | folder.name = "Clothes"; | ||
198 | folder.type = 5; | ||
199 | folder.version = 1; | ||
200 | Folders.Add(folder.folderID, folder); | ||
201 | } | ||
202 | } | ||
203 | } | ||
204 | } \ No newline at end of file | ||