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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/InventoryItemBase.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/InventoryItemBase.cs')
-rw-r--r-- | OpenSim/Framework/InventoryItemBase.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 85b08cb..4441e73 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs | |||
@@ -25,7 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using libsecondlife; | 28 | using OpenMetaverse; |
29 | 29 | ||
30 | namespace OpenSim.Framework | 30 | namespace OpenSim.Framework |
31 | { | 31 | { |
@@ -37,7 +37,7 @@ namespace OpenSim.Framework | |||
37 | /// <summary> | 37 | /// <summary> |
38 | /// The UUID of the associated asset on the asset server | 38 | /// The UUID of the associated asset on the asset server |
39 | /// </summary> | 39 | /// </summary> |
40 | private LLUUID _assetID; | 40 | private UUID _assetID; |
41 | 41 | ||
42 | /// <summary> | 42 | /// <summary> |
43 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | 43 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
@@ -52,9 +52,9 @@ namespace OpenSim.Framework | |||
52 | /// <summary> | 52 | /// <summary> |
53 | /// The creator of this item | 53 | /// The creator of this item |
54 | /// </summary> | 54 | /// </summary> |
55 | private LLUUID _creator; | 55 | private UUID _creator; |
56 | 56 | ||
57 | private LLUUID _owner; | 57 | private UUID _owner; |
58 | 58 | ||
59 | private uint _nextPermissions; | 59 | private uint _nextPermissions; |
60 | 60 | ||
@@ -76,12 +76,12 @@ namespace OpenSim.Framework | |||
76 | /// <summary> | 76 | /// <summary> |
77 | /// The folder this item is contained in | 77 | /// The folder this item is contained in |
78 | /// </summary> | 78 | /// </summary> |
79 | private LLUUID _folder; | 79 | private UUID _folder; |
80 | 80 | ||
81 | /// <summary> | 81 | /// <summary> |
82 | /// A UUID containing the ID for the inventory item itself | 82 | /// A UUID containing the ID for the inventory item itself |
83 | /// </summary> | 83 | /// </summary> |
84 | private LLUUID _id; | 84 | private UUID _id; |
85 | 85 | ||
86 | /// <summary> | 86 | /// <summary> |
87 | /// The type of inventory item. (Can be slightly different to the asset type | 87 | /// The type of inventory item. (Can be slightly different to the asset type |
@@ -97,7 +97,7 @@ namespace OpenSim.Framework | |||
97 | /// <summary> | 97 | /// <summary> |
98 | /// | 98 | /// |
99 | /// </summary> | 99 | /// </summary> |
100 | private LLUUID _groupID; | 100 | private UUID _groupID; |
101 | 101 | ||
102 | /// <summary> | 102 | /// <summary> |
103 | /// | 103 | /// |
@@ -124,7 +124,7 @@ namespace OpenSim.Framework | |||
124 | /// </summary> | 124 | /// </summary> |
125 | private int _creationDate; | 125 | private int _creationDate; |
126 | 126 | ||
127 | public virtual LLUUID ID { | 127 | public virtual UUID ID { |
128 | get { | 128 | get { |
129 | return _id; | 129 | return _id; |
130 | } | 130 | } |
@@ -139,19 +139,19 @@ namespace OpenSim.Framework | |||
139 | set { _invType = value; } | 139 | set { _invType = value; } |
140 | } | 140 | } |
141 | 141 | ||
142 | public virtual LLUUID Folder | 142 | public virtual UUID Folder |
143 | { | 143 | { |
144 | get { return _folder; } | 144 | get { return _folder; } |
145 | set { _folder = value; } | 145 | set { _folder = value; } |
146 | } | 146 | } |
147 | 147 | ||
148 | public virtual LLUUID Owner | 148 | public virtual UUID Owner |
149 | { | 149 | { |
150 | get { return _owner; } | 150 | get { return _owner; } |
151 | set { _owner = value; } | 151 | set { _owner = value; } |
152 | } | 152 | } |
153 | 153 | ||
154 | public virtual LLUUID Creator | 154 | public virtual UUID Creator |
155 | { | 155 | { |
156 | get { return _creator; } | 156 | get { return _creator; } |
157 | set { _creator = value; } | 157 | set { _creator = value; } |
@@ -199,13 +199,13 @@ namespace OpenSim.Framework | |||
199 | set { _assetType = value; } | 199 | set { _assetType = value; } |
200 | } | 200 | } |
201 | 201 | ||
202 | public virtual LLUUID AssetID | 202 | public virtual UUID AssetID |
203 | { | 203 | { |
204 | get { return _assetID; } | 204 | get { return _assetID; } |
205 | set { _assetID = value; } | 205 | set { _assetID = value; } |
206 | } | 206 | } |
207 | 207 | ||
208 | public virtual LLUUID GroupID | 208 | public virtual UUID GroupID |
209 | { | 209 | { |
210 | get | 210 | get |
211 | { | 211 | { |