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authorJustin Clark-Casey (justincc)2010-07-01 02:06:51 +0100
committerJustin Clark-Casey (justincc)2010-07-26 23:34:18 +0100
commitacac47830e3d7d9103c30729ad0cff50b0e8fcdc (patch)
treeba85833ac3ce4ed85ab628cb0cc4fd0508092882 /OpenSim/Framework/InventoryFolderImpl.cs
parenthave a stab at sending the correct number of media entries to shapes (diff)
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start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
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