aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/InventoryFolderImpl.cs
diff options
context:
space:
mode:
authorteravus2013-01-26 07:31:54 -0500
committerteravus2013-01-26 07:31:54 -0500
commit564b513963bd35e072b0a1f760cfc5ac8675f776 (patch)
tree881e17e20efae5f2f10b3351e502a83fc8ce2c65 /OpenSim/Framework/InventoryFolderImpl.cs
parentMerge remote-tracking branch 'remotes/origin/avination' into teravuswork (diff)
downloadopensim-SC_OLD-564b513963bd35e072b0a1f760cfc5ac8675f776.zip
opensim-SC_OLD-564b513963bd35e072b0a1f760cfc5ac8675f776.tar.gz
opensim-SC_OLD-564b513963bd35e072b0a1f760cfc5ac8675f776.tar.bz2
opensim-SC_OLD-564b513963bd35e072b0a1f760cfc5ac8675f776.tar.xz
* This update is ugly as sin, but it 'fills in the blanks' of your appearance when your inventory items go missing. This repairs appearance from missing wearables immediately on the V1 appearance pipeline, the second login on Firestorm. It only replaces the essential body parts that are missing.. hair, skin, eyes, shape... so if you delete all your wearables, you will rez naked. Anyway, this is still experimental.. I need another day of playing with this to handle all of the situations. One thing that I still need to do is try and get the assets.. and if we can't get the assets for some reason, skip and replace that part of the outfit.
Diffstat (limited to 'OpenSim/Framework/InventoryFolderImpl.cs')
0 files changed, 0 insertions, 0 deletions