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authorJustin Clark-Casey (justincc)2010-07-26 20:13:26 +0100
committerJustin Clark-Casey (justincc)2010-07-26 20:13:26 +0100
commit491b8181ad4fcb0a8002ee2406703b89c4928219 (patch)
tree13f60a62904e1993c36baf6a3f88af95a68bc5cc /OpenSim/Framework/InventoryFolderBase.cs
parentPut a wrapper around the media texture region serialization (diff)
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Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage.
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