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authorJustin Clarke Casey2008-12-15 18:11:47 +0000
committerJustin Clarke Casey2008-12-15 18:11:47 +0000
commit2e288fade12aba07456550fb215a53ec4a630599 (patch)
tree9d9a71611309fd2cba1efc91ec500df09f25a05b /OpenSim/Framework/IScene.cs
parentBug fix in new child agents management. Thanks DigiDaz for helping identify t... (diff)
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* minor: Stop presence child status suffering an NRE if the agent uuid given is not represent at all
Diffstat (limited to 'OpenSim/Framework/IScene.cs')
-rw-r--r--OpenSim/Framework/IScene.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index 63bf7ac..6a6fdf1 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -72,7 +72,15 @@ namespace OpenSim.Framework
72 72
73 string GetSimulatorVersion(); 73 string GetSimulatorVersion();
74 74
75 bool PresenceChildStatus(UUID avatarID); 75 /// <summary>
76 /// Is the agent denoted by the given agentID a child presence in this scene?
77 /// </summary>
78 ///
79 /// Used by ClientView when a 'kick everyone' or 'estate message' occurs
80 ///
81 /// <param name="avatarID">AvatarID to lookup</param>
82 /// <returns>true if the presence is a child agent, false if the presence does not exist or is not a child agent</returns>
83 bool PresenceChildStatus(UUID agentId);
76 84
77 // Diva: get this out of here!!! 85 // Diva: get this out of here!!!
78 string GetCapsPath(UUID agentId); 86 string GetCapsPath(UUID agentId);