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authorJustin Clark-Casey (justincc)2013-03-14 22:56:26 +0000
committerJustin Clark-Casey (justincc)2013-03-14 22:56:26 +0000
commitc1115e4c2e8a35fee3287add748881f3718deba5 (patch)
treed07bd4169cecc2854a696405deefd33e06251955 /OpenSim/Framework/ILandChannel.cs
parentFix minor race condition in llGetCameraRot() where inconsistent information c... (diff)
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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
Diffstat (limited to 'OpenSim/Framework/ILandChannel.cs')
-rw-r--r--OpenSim/Framework/ILandChannel.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 869d4c8..c46c03c 100644
--- a/OpenSim/Framework/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -56,6 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces
56 ILandObject GetLandObject(float x, float y); 56 ILandObject GetLandObject(float x, float y);
57 57
58 /// <summary> 58 /// <summary>
59 /// Get the parcel at the specified point
60 /// </summary>
61 /// <param name="position">Vector where x and y components are between 0 and 256. z component is ignored.</param>
62 /// <returns>Land object at the point supplied</returns>
63 ILandObject GetLandObject(Vector3 position);
64
65 /// <summary>
59 /// Get the parcels near the specified point 66 /// Get the parcels near the specified point
60 /// </summary> 67 /// </summary>
61 /// <param name="position"></param> 68 /// <param name="position"></param>