From c1115e4c2e8a35fee3287add748881f3718deba5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Mar 2013 22:56:26 +0000 Subject: Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() This conforms to the existing ILandChannel.ParcelsNearPoint() method --- OpenSim/Framework/ILandChannel.cs | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'OpenSim/Framework/ILandChannel.cs') diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs index 869d4c8..c46c03c 100644 --- a/OpenSim/Framework/ILandChannel.cs +++ b/OpenSim/Framework/ILandChannel.cs @@ -56,6 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces ILandObject GetLandObject(float x, float y); /// + /// Get the parcel at the specified point + /// + /// Vector where x and y components are between 0 and 256. z component is ignored. + /// Land object at the point supplied + ILandObject GetLandObject(Vector3 position); + + /// /// Get the parcels near the specified point /// /// -- cgit v1.1