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authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Framework/IImprovedAssetCache.cs
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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