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authorJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
committerJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
commitd9f7b8549b3cb9699eb8bd54242d31aac0f8241a (patch)
treed58aaac2914a63dd459931a31b17b16f1d0e34d9 /OpenSim/Framework/IClientAPI.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 3f560d0..1e36b06 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -710,7 +710,7 @@ namespace OpenSim.Framework
710 /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it 710 /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
711 /// is connected). 711 /// is connected).
712 /// </summary> 712 /// </summary>
713 ISceneAgent SceneAgent { get; } 713 ISceneAgent SceneAgent { get; set; }
714 714
715 UUID SessionId { get; } 715 UUID SessionId { get; }
716 716