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authorJustin Clark-Casey (justincc)2012-03-29 01:08:47 +0100
committerJustin Clark-Casey (justincc)2012-03-29 01:08:47 +0100
commit93ac47f0d3968650bd7758ad0981e8e5d49b8138 (patch)
treede296d7d41d9094365b6d17b6bc9cb98e6d7396c /OpenSim/Framework/IClientAPI.cs
parentRevert "Add comment about setting client.SceneAgent in AddNewClient()" (diff)
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Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators. This reverts commit d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 1e36b06..3f560d0 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -710,7 +710,7 @@ namespace OpenSim.Framework
710 /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it 710 /// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
711 /// is connected). 711 /// is connected).
712 /// </summary> 712 /// </summary>
713 ISceneAgent SceneAgent { get; set; } 713 ISceneAgent SceneAgent { get; }
714 714
715 UUID SessionId { get; } 715 UUID SessionId { get; }
716 716