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authormingchen2008-06-11 17:31:43 +0000
committermingchen2008-06-11 17:31:43 +0000
commit0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb (patch)
tree644718e985b16ae25ea9b1779444ebf80c64ceb9 /OpenSim/Framework/IClientAPI.cs
parentMantis#1514. Thank you kindly, Boscata for an InventoryServer patch (diff)
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*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
Diffstat (limited to 'OpenSim/Framework/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 0ece1a3..11cc166 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -972,7 +972,7 @@ namespace OpenSim.Framework
972 void sendEstateCovenantInformation(); 972 void sendEstateCovenantInformation();
973 void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID); 973 void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID);
974 974
975 void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags); 975 void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags);
976 void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID); 976 void sendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID);
977 void sendForceClientSelectObjects(List<uint> objectIDs); 977 void sendForceClientSelectObjects(List<uint> objectIDs);
978 void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount); 978 void sendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount);