From 0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 11 Jun 2008 17:31:43 +0000 Subject: *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. --- OpenSim/Framework/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/IClientAPI.cs') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 0ece1a3..11cc166 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -972,7 +972,7 @@ namespace OpenSim.Framework void sendEstateCovenantInformation(); void sendDetailedEstateData(LLUUID invoice,string estateName, uint estateID); - void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int simObjectCapacity, uint regionFlags); + void sendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags); void sendLandAccessListData(List avatars, uint accessFlag, int localLandID); void sendForceClientSelectObjects(List objectIDs); void sendLandObjectOwners(Dictionary ownersAndCount); -- cgit v1.1