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authorJustin Clarke Casey2008-12-04 19:57:36 +0000
committerJustin Clarke Casey2008-12-04 19:57:36 +0000
commit38ca31b37a6ac8fe74b77e4488112eb77d612827 (patch)
tree01c75a28b9f34667910f0992d8f817a5c5a1e5b3 /OpenSim/Framework/IClientAPI.cs
parentMinor formatting cleanup. (diff)
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* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/IClientAPI.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 15a89d3..8a3c4b6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -829,6 +829,13 @@ namespace OpenSim.Framework
829 void SendTaskInventory(UUID taskID, short serial, byte[] fileName); 829 void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
830 830
831 /// <summary> 831 /// <summary>
832 /// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
833 /// (including all descendent folders) as well as the folder itself.
834 /// </summary>
835 /// <param name="folder"></param>
836 void SendBulkUpdateInventory(InventoryFolderBase folder);
837
838 /// <summary>
832 /// Used by the server to inform the client of a new inventory item. Used when transferring items 839 /// Used by the server to inform the client of a new inventory item. Used when transferring items
833 /// between avatars, possibly among other things. 840 /// between avatars, possibly among other things.
834 /// </summary> 841 /// </summary>