From 38ca31b37a6ac8fe74b77e4488112eb77d612827 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 4 Dec 2008 19:57:36 +0000
Subject: * Put in the code necessary to allow inventory transfer of whole
folders (and their contents) between agents, not just single items * However,
this is not currently activated since it's not absolutely fully tested and
there's a bug lurking in there to do with the sending of the
BulkInventoryUpdate packets
---
OpenSim/Framework/IClientAPI.cs | 7 +++++++
1 file changed, 7 insertions(+)
(limited to 'OpenSim/Framework/IClientAPI.cs')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 15a89d3..8a3c4b6 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -829,6 +829,13 @@ namespace OpenSim.Framework
void SendTaskInventory(UUID taskID, short serial, byte[] fileName);
///
+ /// Used by the server to inform the client of new inventory items. Will transfer the contents of the folder
+ /// (including all descendent folders) as well as the folder itself.
+ ///
+ ///
+ void SendBulkUpdateInventory(InventoryFolderBase folder);
+
+ ///
/// Used by the server to inform the client of a new inventory item. Used when transferring items
/// between avatars, possibly among other things.
///
--
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