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author | Teravus Ovares | 2007-12-19 22:42:06 +0000 |
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committer | Teravus Ovares | 2007-12-19 22:42:06 +0000 |
commit | 27e028752600921deac57e281f1df6d8c7310c5d (patch) | |
tree | f94a99a6e7ad4d4325d336561f0e6365ec44f6d3 /OpenSim/Framework/IAssetServer.cs | |
parent | Thank you very much, CharlieO for: (diff) | |
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* Re-did the mass calculations in ODE for Prim
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -)
* Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle))
* Prim no longer sink into the ground.
Diffstat (limited to 'OpenSim/Framework/IAssetServer.cs')
0 files changed, 0 insertions, 0 deletions