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authorMW2007-07-25 19:18:34 +0000
committerMW2007-07-25 19:18:34 +0000
commit74654dc7351baf092ecae12c90a236ec43c86c98 (patch)
treebfff64c22423a0949bb298f676685c84a8257732 /OpenSim/Framework/General
parentStart of the OpenSim library , for now only contains a few textures. (diff)
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Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
Diffstat (limited to 'OpenSim/Framework/General')
-rw-r--r--OpenSim/Framework/General/Types/AgentWearable.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Types/AgentWearable.cs b/OpenSim/Framework/General/Types/AgentWearable.cs
index 404df0d..9de25b5 100644
--- a/OpenSim/Framework/General/Types/AgentWearable.cs
+++ b/OpenSim/Framework/General/Types/AgentWearable.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Framework.Types
49 defaultWearables[i] = new AvatarWearable(); 49 defaultWearables[i] = new AvatarWearable();
50 } 50 }
51 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 51 defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
52 defaultWearables[0].ItemID = LLUUID.Random(); 52 defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
53 return defaultWearables; 53 return defaultWearables;
54 } 54 }
55 } 55 }