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authorlbsa712007-10-05 13:54:16 +0000
committerlbsa712007-10-05 13:54:16 +0000
commitd4a4aafaf15360c0f5db22145a60bae87e6bb9c6 (patch)
tree72915aa8a9f3777a52fe8677c764a192d448e492 /OpenSim/Framework/General/Types
parent* minor refactoring (diff)
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* So, ok, maybe renaming serialized fields on a friday wasn't the smartest of things. Reverting 2056.
Diffstat (limited to 'OpenSim/Framework/General/Types')
-rw-r--r--OpenSim/Framework/General/Types/UserProfileData.cs48
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Framework/General/Types/UserProfileData.cs b/OpenSim/Framework/General/Types/UserProfileData.cs
index 7996975..20d8224 100644
--- a/OpenSim/Framework/General/Types/UserProfileData.cs
+++ b/OpenSim/Framework/General/Types/UserProfileData.cs
@@ -43,94 +43,94 @@ namespace OpenSim.Framework.Types
43 /// <summary> 43 /// <summary>
44 /// The first component of a users account name 44 /// The first component of a users account name
45 /// </summary> 45 /// </summary>
46 public string Firstname; 46 public string username;
47 /// <summary> 47 /// <summary>
48 /// The second component of a users account name 48 /// The second component of a users account name
49 /// </summary> 49 /// </summary>
50 public string Lastname; 50 public string surname;
51 51
52 /// <summary> 52 /// <summary>
53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) 53 /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
54 /// </summary> 54 /// </summary>
55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks> 55 /// <remarks>This is double MD5'd because the client sends an unsalted MD5 to the loginserver</remarks>
56 public string PasswordHash; 56 public string passwordHash;
57 /// <summary> 57 /// <summary>
58 /// The salt used for the users hash, should be 32 bytes or longer 58 /// The salt used for the users hash, should be 32 bytes or longer
59 /// </summary> 59 /// </summary>
60 public string PasswordSalt; 60 public string passwordSalt;
61 61
62 /// <summary> 62 /// <summary>
63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into 63 /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
64 /// </summary> 64 /// </summary>
65 public ulong HomeRegion 65 public ulong homeRegion
66 { 66 {
67 get { return Helpers.UIntsToLong((HomeRegionX * 256), (HomeRegionY * 256)); } 67 get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
68 set { 68 set {
69 HomeRegionX = (uint)(value >> 40); 69 homeRegionX = (uint)(value >> 40);
70 HomeRegionY = (((uint)(value)) >> 8); 70 homeRegionY = (((uint)(value)) >> 8);
71 } 71 }
72 } 72 }
73 public uint HomeRegionX; 73 public uint homeRegionX;
74 public uint HomeRegionY; 74 public uint homeRegionY;
75 /// <summary> 75 /// <summary>
76 /// The coordinates inside the region of the home location 76 /// The coordinates inside the region of the home location
77 /// </summary> 77 /// </summary>
78 public LLVector3 HomeLocation; 78 public LLVector3 homeLocation;
79 /// <summary> 79 /// <summary>
80 /// Where the user will be looking when they rez. 80 /// Where the user will be looking when they rez.
81 /// </summary> 81 /// </summary>
82 public LLVector3 HomeLookAt; 82 public LLVector3 homeLookAt;
83 83
84 /// <summary> 84 /// <summary>
85 /// A UNIX Timestamp (seconds since epoch) for the users creation 85 /// A UNIX Timestamp (seconds since epoch) for the users creation
86 /// </summary> 86 /// </summary>
87 public int Created; 87 public int created;
88 /// <summary> 88 /// <summary>
89 /// A UNIX Timestamp for the users last login date / time 89 /// A UNIX Timestamp for the users last login date / time
90 /// </summary> 90 /// </summary>
91 public int LastLogin; 91 public int lastLogin;
92 92
93 public LLUUID RootInventoryFolderId; 93 public LLUUID rootInventoryFolderID;
94 94
95 /// <summary> 95 /// <summary>
96 /// A URI to the users inventory server, used for foreigners and large grids 96 /// A URI to the users inventory server, used for foreigners and large grids
97 /// </summary> 97 /// </summary>
98 public string UserInventoryUri = String.Empty; 98 public string userInventoryURI = String.Empty;
99 /// <summary> 99 /// <summary>
100 /// A URI to the users asset server, used for foreigners and large grids. 100 /// A URI to the users asset server, used for foreigners and large grids.
101 /// </summary> 101 /// </summary>
102 public string UserAssetUri = String.Empty; 102 public string userAssetURI = String.Empty;
103 103
104 /// <summary> 104 /// <summary>
105 /// A uint mask containing the "I can do" fields of the users profile 105 /// A uint mask containing the "I can do" fields of the users profile
106 /// </summary> 106 /// </summary>
107 public uint ProfileCanDoMask; 107 public uint profileCanDoMask;
108 /// <summary> 108 /// <summary>
109 /// A uint mask containing the "I want to do" part of the users profile 109 /// A uint mask containing the "I want to do" part of the users profile
110 /// </summary> 110 /// </summary>
111 public uint ProfileWantDoMask; // Profile window "I want to" mask 111 public uint profileWantDoMask; // Profile window "I want to" mask
112 112
113 /// <summary> 113 /// <summary>
114 /// The about text listed in a users profile. 114 /// The about text listed in a users profile.
115 /// </summary> 115 /// </summary>
116 public string ProfileAboutText = String.Empty; 116 public string profileAboutText = String.Empty;
117 /// <summary> 117 /// <summary>
118 /// The first life about text listed in a users profile 118 /// The first life about text listed in a users profile
119 /// </summary> 119 /// </summary>
120 public string ProfileFirstText = String.Empty; 120 public string profileFirstText = String.Empty;
121 121
122 /// <summary> 122 /// <summary>
123 /// The profile image for an avatar stored on the asset server 123 /// The profile image for an avatar stored on the asset server
124 /// </summary> 124 /// </summary>
125 public LLUUID ProfileImage; 125 public LLUUID profileImage;
126 /// <summary> 126 /// <summary>
127 /// The profile image for the users first life tab 127 /// The profile image for the users first life tab
128 /// </summary> 128 /// </summary>
129 public LLUUID ProfileFirstImage; 129 public LLUUID profileFirstImage;
130 /// <summary> 130 /// <summary>
131 /// The users last registered agent (filled in on the user server) 131 /// The users last registered agent (filled in on the user server)
132 /// </summary> 132 /// </summary>
133 public UserAgentData CurrentAgent; 133 public UserAgentData currentAgent;
134 } 134 }
135 135
136 /// <summary> 136 /// <summary>