diff options
Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Framework/General/OpenSim.Framework.dll.build')
-rw-r--r-- | OpenSim/Framework/General/OpenSim.Framework.dll.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/OpenSim.Framework.dll.build b/OpenSim/Framework/General/OpenSim.Framework.dll.build index 239e3e5..10fafbf 100644 --- a/OpenSim/Framework/General/OpenSim.Framework.dll.build +++ b/OpenSim/Framework/General/OpenSim.Framework.dll.build | |||
@@ -43,6 +43,7 @@ | |||
43 | <include name="Types/NetworkServersInfo.cs" /> | 43 | <include name="Types/NetworkServersInfo.cs" /> |
44 | <include name="Types/ParcelData.cs" /> | 44 | <include name="Types/ParcelData.cs" /> |
45 | <include name="Types/PrimData.cs" /> | 45 | <include name="Types/PrimData.cs" /> |
46 | <include name="Types/PrimitiveBaseShape.cs" /> | ||
46 | <include name="Types/RegionHandle.cs" /> | 47 | <include name="Types/RegionHandle.cs" /> |
47 | <include name="Types/RegionInfo.cs" /> | 48 | <include name="Types/RegionInfo.cs" /> |
48 | <include name="Types/UUID.cs" /> | 49 | <include name="Types/UUID.cs" /> |