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authorlbsa712007-09-14 13:46:05 +0000
committerlbsa712007-09-14 13:46:05 +0000
commitf8ddf7429eaeae3a3aae88d4560473c3516d20fd (patch)
tree91b92e54331971c6162636ade1f7c0b6b91f3afe /OpenSim/Framework/General/NullClientAPI.cs
parent* fixed script compilation (diff)
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* Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
Diffstat (limited to 'OpenSim/Framework/General/NullClientAPI.cs')
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index 56faae2..cf7e448 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -119,7 +119,7 @@ namespace OpenSim.Framework
119 public virtual void SendKillObject(ulong regionHandle, uint localID){} 119 public virtual void SendKillObject(ulong regionHandle, uint localID){}
120 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){} 120 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
121 public virtual void SendRegionHandshake(RegionInfo regionInfo){} 121 public virtual void SendRegionHandshake(RegionInfo regionInfo){}
122 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} 122 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
123 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){} 123 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
124 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){} 124 public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp){}
125 public virtual void SendLayerData(float[] map){} 125 public virtual void SendLayerData(float[] map){}