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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Framework/General/NullClientAPI.cs
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to 'OpenSim/Framework/General/NullClientAPI.cs')
-rw-r--r--OpenSim/Framework/General/NullClientAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs
index e85b88f..6be2563 100644
--- a/OpenSim/Framework/General/NullClientAPI.cs
+++ b/OpenSim/Framework/General/NullClientAPI.cs
@@ -138,6 +138,7 @@ namespace OpenSim.Framework
138 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){} 138 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
139 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){} 139 public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){}
140 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } 140 public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { }
141 public virtual void SendRemoveInventoryItem(LLUUID itemID) { }
141 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } 142 public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { }
142 143
143 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} 144 public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}