From 531f64a53bbd084dd8d0b33ae6c49821c74d718a Mon Sep 17 00:00:00 2001 From: MW Date: Thu, 16 Aug 2007 16:31:32 +0000 Subject: Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). --- OpenSim/Framework/General/NullClientAPI.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Framework/General/NullClientAPI.cs') diff --git a/OpenSim/Framework/General/NullClientAPI.cs b/OpenSim/Framework/General/NullClientAPI.cs index e85b88f..6be2563 100644 --- a/OpenSim/Framework/General/NullClientAPI.cs +++ b/OpenSim/Framework/General/NullClientAPI.cs @@ -138,6 +138,7 @@ namespace OpenSim.Framework public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items){} public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item){} public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } + public virtual void SendRemoveInventoryItem(LLUUID itemID) { } public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){} -- cgit v1.1