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authorlbsa712007-07-26 14:55:42 +0000
committerlbsa712007-07-26 14:55:42 +0000
commit39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch)
tree81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim/Framework/General/Interfaces/ILocalStorage.cs
parentAdded the default shape to the OpenSim library. Now need to get the new ruth ... (diff)
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* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
Diffstat (limited to 'OpenSim/Framework/General/Interfaces/ILocalStorage.cs')
-rw-r--r--OpenSim/Framework/General/Interfaces/ILocalStorage.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
index 9d5bb62..1b7b01e 100644
--- a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
+++ b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces
44 void LoadPrimitives(ILocalStorageReceiver receiver); 44 void LoadPrimitives(ILocalStorageReceiver receiver);
45 45
46 [System.Obsolete("Use DataStorage instead")] 46 [System.Obsolete("Use DataStorage instead")]
47 float[] LoadWorld(); 47 float[] LoadScene();
48 [System.Obsolete("Use DataStorage instead")] 48 [System.Obsolete("Use DataStorage instead")]
49 void SaveMap(float[] heightmap); 49 void SaveMap(float[] heightmap);
50 50