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authorMW2007-07-28 13:44:12 +0000
committerMW2007-07-28 13:44:12 +0000
commite86396ad1fbb492dd2164b7d26f3ed87e0ba0fa0 (patch)
tree7e712f5ea23c05b57fa2f3dd93e20c51573fe21c /OpenSim/Framework/General/Interfaces/IClientAPI.cs
parentShould now have version 0.1 of our new ruth default avatar. At the moment, yo... (diff)
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You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
Diffstat (limited to 'OpenSim/Framework/General/Interfaces/IClientAPI.cs')
-rw-r--r--OpenSim/Framework/General/Interfaces/IClientAPI.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
index 260da81..c1d91d5 100644
--- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs
+++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs
@@ -172,6 +172,7 @@ namespace OpenSim.Framework.Interfaces
172 172
173 void OutPacket(Packet newPack); 173 void OutPacket(Packet newPack);
174 void SendWearables(AvatarWearable[] wearables); 174 void SendWearables(AvatarWearable[] wearables);
175 void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry);
175 void SendStartPingCheck(byte seq); 176 void SendStartPingCheck(byte seq);
176 void SendKillObject(ulong regionHandle, uint avatarLocalID); 177 void SendKillObject(ulong regionHandle, uint avatarLocalID);
177 void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId); 178 void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId);