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authorMW2007-10-29 21:46:25 +0000
committerMW2007-10-29 21:46:25 +0000
commit3d8219f6c7faa256d6a13ab7925f75d83af95b78 (patch)
treeea507efa88aa7e526575469a6ce913fdc0c0358e /OpenSim/Framework/General/IAssetServer.cs
parentFixed a bug in SQLAssetServer that only seemed to be a problem when running u... (diff)
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as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/General/IAssetServer.cs (renamed from OpenSim/Framework/General/Interfaces/IAssetServer.cs)142
1 files changed, 71 insertions, 71 deletions
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/IAssetServer.cs
index 8df021e..ae86c8c 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/IAssetServer.cs
@@ -1,71 +1,71 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using OpenSim.Framework.Types; 31using OpenSim.Framework;
32 32
33namespace OpenSim.Framework.Interfaces 33namespace OpenSim.Framework
34{ 34{
35 /// <summary> 35 /// <summary>
36 /// Description of IAssetServer. 36 /// Description of IAssetServer.
37 /// </summary> 37 /// </summary>
38 38
39 public interface IAssetServer 39 public interface IAssetServer
40 { 40 {
41 void SetReceiver(IAssetReceiver receiver); 41 void SetReceiver(IAssetReceiver receiver);
42 void FetchAsset(LLUUID assetID, bool isTexture); 42 void FetchAsset(LLUUID assetID, bool isTexture);
43 void UpdateAsset(AssetBase asset); 43 void UpdateAsset(AssetBase asset);
44 void StoreAndCommitAsset(AssetBase asset); 44 void StoreAndCommitAsset(AssetBase asset);
45 void Close(); 45 void Close();
46 void LoadAsset(AssetBase info, bool image, string filename); 46 void LoadAsset(AssetBase info, bool image, string filename);
47 List<AssetBase> GetDefaultAssets(); 47 List<AssetBase> GetDefaultAssets();
48 AssetBase CreateImageAsset(string assetIdStr, string name, string filename); 48 AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
49 void ForEachDefaultAsset(Action<AssetBase> action); 49 void ForEachDefaultAsset(Action<AssetBase> action);
50 AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); 50 AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
51 void ForEachXmlAsset(Action<AssetBase> action); 51 void ForEachXmlAsset(Action<AssetBase> action);
52 } 52 }
53 53
54 // could change to delegate? 54 // could change to delegate?
55 public interface IAssetReceiver 55 public interface IAssetReceiver
56 { 56 {
57 void AssetReceived(AssetBase asset, bool IsTexture); 57 void AssetReceived(AssetBase asset, bool IsTexture);
58 void AssetNotFound(LLUUID assetID); 58 void AssetNotFound(LLUUID assetID);
59 } 59 }
60 60
61 public interface IAssetPlugin 61 public interface IAssetPlugin
62 { 62 {
63 IAssetServer GetAssetServer(); 63 IAssetServer GetAssetServer();
64 } 64 }
65 65
66 public struct ARequest 66 public struct ARequest
67 { 67 {
68 public LLUUID AssetID; 68 public LLUUID AssetID;
69 public bool IsTexture; 69 public bool IsTexture;
70 } 70 }
71} 71}