From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001
From: MW
Date: Mon, 29 Oct 2007 21:46:25 +0000
Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list
thread. Have flattened the OpenSim.Framework project/namespace. The problem
is that the namespace is still wrong as its "OpenSim.Framework" while the
directory is "OpenSim\Framework\General" , so we need to decide if we change
the directory or correct the namespace. Note this has lead to a big flat
project, but I think a lot of the files we most likely don't even use any
longer. And others belong in other projects/namespaces anyway.
---
OpenSim/Framework/General/IAssetServer.cs | 71 +++++++++++++++++++++++++++++++
1 file changed, 71 insertions(+)
create mode 100644 OpenSim/Framework/General/IAssetServer.cs
(limited to 'OpenSim/Framework/General/IAssetServer.cs')
diff --git a/OpenSim/Framework/General/IAssetServer.cs b/OpenSim/Framework/General/IAssetServer.cs
new file mode 100644
index 0000000..ae86c8c
--- /dev/null
+++ b/OpenSim/Framework/General/IAssetServer.cs
@@ -0,0 +1,71 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Collections.Generic;
+using libsecondlife;
+using OpenSim.Framework;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Description of IAssetServer.
+ ///
+
+ public interface IAssetServer
+ {
+ void SetReceiver(IAssetReceiver receiver);
+ void FetchAsset(LLUUID assetID, bool isTexture);
+ void UpdateAsset(AssetBase asset);
+ void StoreAndCommitAsset(AssetBase asset);
+ void Close();
+ void LoadAsset(AssetBase info, bool image, string filename);
+ List GetDefaultAssets();
+ AssetBase CreateImageAsset(string assetIdStr, string name, string filename);
+ void ForEachDefaultAsset(Action action);
+ AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage);
+ void ForEachXmlAsset(Action action);
+ }
+
+ // could change to delegate?
+ public interface IAssetReceiver
+ {
+ void AssetReceived(AssetBase asset, bool IsTexture);
+ void AssetNotFound(LLUUID assetID);
+ }
+
+ public interface IAssetPlugin
+ {
+ IAssetServer GetAssetServer();
+ }
+
+ public struct ARequest
+ {
+ public LLUUID AssetID;
+ public bool IsTexture;
+ }
+}
--
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