From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 21:46:25 +0000 Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. --- OpenSim/Framework/General/IAssetServer.cs | 71 +++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 OpenSim/Framework/General/IAssetServer.cs (limited to 'OpenSim/Framework/General/IAssetServer.cs') diff --git a/OpenSim/Framework/General/IAssetServer.cs b/OpenSim/Framework/General/IAssetServer.cs new file mode 100644 index 0000000..ae86c8c --- /dev/null +++ b/OpenSim/Framework/General/IAssetServer.cs @@ -0,0 +1,71 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System; +using System.Collections.Generic; +using libsecondlife; +using OpenSim.Framework; + +namespace OpenSim.Framework +{ + /// + /// Description of IAssetServer. + /// + + public interface IAssetServer + { + void SetReceiver(IAssetReceiver receiver); + void FetchAsset(LLUUID assetID, bool isTexture); + void UpdateAsset(AssetBase asset); + void StoreAndCommitAsset(AssetBase asset); + void Close(); + void LoadAsset(AssetBase info, bool image, string filename); + List GetDefaultAssets(); + AssetBase CreateImageAsset(string assetIdStr, string name, string filename); + void ForEachDefaultAsset(Action action); + AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage); + void ForEachXmlAsset(Action action); + } + + // could change to delegate? + public interface IAssetReceiver + { + void AssetReceived(AssetBase asset, bool IsTexture); + void AssetNotFound(LLUUID assetID); + } + + public interface IAssetPlugin + { + IAssetServer GetAssetServer(); + } + + public struct ARequest + { + public LLUUID AssetID; + public bool IsTexture; + } +} -- cgit v1.1