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authorMW2007-10-29 21:46:25 +0000
committerMW2007-10-29 21:46:25 +0000
commit3d8219f6c7faa256d6a13ab7925f75d83af95b78 (patch)
treeea507efa88aa7e526575469a6ce913fdc0c0358e /OpenSim/Framework/General/EstateSettings.cs
parentFixed a bug in SQLAssetServer that only seemed to be a problem when running u... (diff)
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as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Framework/General/EstateSettings.cs')
-rw-r--r--OpenSim/Framework/General/EstateSettings.cs737
1 files changed, 737 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/EstateSettings.cs b/OpenSim/Framework/General/EstateSettings.cs
new file mode 100644
index 0000000..3e99424
--- /dev/null
+++ b/OpenSim/Framework/General/EstateSettings.cs
@@ -0,0 +1,737 @@
1/*
2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.IO;
29using libsecondlife;
30using OpenSim.Framework;
31using System.Globalization;
32
33namespace OpenSim.Framework
34{
35 public class EstateSettings
36 {
37
38 //Settings to this island
39 private float m_billableFactor;
40 public float billableFactor
41 {
42 get
43 {
44 return m_billableFactor;
45 }
46 set
47 {
48 m_billableFactor = value;
49 configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString());
50 }
51 }
52
53
54 private uint m_estateID;
55 public uint estateID
56 {
57 get
58 {
59 return m_estateID;
60 }
61 set
62 {
63 m_estateID = value;
64 configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString());
65 }
66 }
67
68
69 private uint m_parentEstateID;
70 public uint parentEstateID
71 {
72 get
73 {
74 return m_parentEstateID;
75 }
76 set
77 {
78 m_parentEstateID = value;
79 configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString());
80 }
81 }
82
83 private byte m_maxAgents;
84 public byte maxAgents
85 {
86 get
87 {
88 return m_maxAgents;
89 }
90 set
91 {
92 m_maxAgents = value;
93 configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
94 }
95 }
96
97 private float m_objectBonusFactor;
98 public float objectBonusFactor
99 {
100 get
101 {
102 return m_objectBonusFactor;
103 }
104 set
105 {
106 m_objectBonusFactor = value;
107 configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
108 }
109 }
110
111 private int m_redirectGridX;
112 public int redirectGridX
113 {
114 get
115 {
116 return m_redirectGridX;
117 }
118 set
119 {
120 m_redirectGridX = value;
121 configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString());
122 }
123 }
124
125 private int m_redirectGridY;
126 public int redirectGridY
127 {
128 get
129 {
130 return m_redirectGridY;
131 }
132 set
133 {
134 m_redirectGridY = value;
135 configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString());
136 }
137 }
138
139 private Simulator.RegionFlags m_regionFlags;
140 public Simulator.RegionFlags regionFlags
141 {
142 get
143 {
144 return m_regionFlags;
145 }
146 set
147 {
148 m_regionFlags = value;
149 configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString());
150 }
151 }
152
153
154 private Simulator.SimAccess m_simAccess;
155 public Simulator.SimAccess simAccess
156 {
157 get
158 {
159 return m_simAccess;
160 }
161 set
162 {
163 m_simAccess = value;
164 configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString());
165 }
166 }
167
168 private float m_sunHour;
169 public float sunHour
170 {
171 get
172 {
173 return m_sunHour;
174 }
175 set
176 {
177 m_sunHour = value;
178 configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
179 }
180 }
181
182 private float m_terrainRaiseLimit;
183 public float terrainRaiseLimit
184 {
185 get
186 {
187 return m_terrainRaiseLimit;
188 }
189 set
190 {
191 m_terrainRaiseLimit = value;
192 configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
193 }
194 }
195
196 private float m_terrainLowerLimit;
197 public float terrainLowerLimit
198 {
199 get
200 {
201 return m_terrainLowerLimit;
202 }
203 set
204 {
205 m_terrainLowerLimit = value;
206 configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
207 }
208 }
209
210 private bool m_useFixedSun;
211 public bool useFixedSun
212 {
213 get
214 {
215 return m_useFixedSun;
216 }
217 set
218 {
219 m_useFixedSun = value;
220 configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
221 }
222 }
223
224
225 private int m_pricePerMeter;
226 public int pricePerMeter
227 {
228 get
229 {
230 return m_pricePerMeter;
231 }
232 set
233 {
234 m_pricePerMeter = value;
235 configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString());
236 }
237 }
238
239
240 private ushort m_regionWaterHeight;
241 public ushort regionWaterHeight
242 {
243 get
244 {
245 return m_regionWaterHeight;
246 }
247 set
248 {
249 m_regionWaterHeight = value;
250 configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
251 }
252 }
253
254
255 private bool m_regionAllowTerraform;
256 public bool regionAllowTerraform
257 {
258 get
259 {
260 return m_regionAllowTerraform;
261 }
262 set
263 {
264 m_regionAllowTerraform = value;
265 configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
266 }
267 }
268
269
270 // Region Information
271 // Low resolution 'base' textures. No longer used.
272 private LLUUID m_terrainBase0;
273 public LLUUID terrainBase0
274 {
275 get
276 {
277 return m_terrainBase0;
278 }
279 set
280 {
281 m_terrainBase0 = value;
282 configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString());
283 }
284 }
285
286 private LLUUID m_terrainBase1;
287 public LLUUID terrainBase1
288 {
289 get
290 {
291 return m_terrainBase1;
292 }
293 set
294 {
295 m_terrainBase1 = value;
296 configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString());
297 }
298 }
299
300 private LLUUID m_terrainBase2;
301 public LLUUID terrainBase2
302 {
303 get
304 {
305 return m_terrainBase2;
306 }
307 set
308 {
309 m_terrainBase2 = value;
310 configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString());
311 }
312 }
313
314 private LLUUID m_terrainBase3;
315 public LLUUID terrainBase3
316 {
317 get
318 {
319 return m_terrainBase3;
320 }
321 set
322 {
323 m_terrainBase3 = value;
324 configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString());
325 }
326 }
327
328
329 // Higher resolution terrain textures
330 private LLUUID m_terrainDetail0;
331 public LLUUID terrainDetail0
332 {
333 get
334 {
335 return m_terrainDetail0;
336 }
337 set
338 {
339
340 m_terrainDetail0 = value;
341 configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString());
342 }
343 }
344
345 private LLUUID m_terrainDetail1;
346 public LLUUID terrainDetail1
347 {
348 get
349 {
350 return m_terrainDetail1;
351 }
352 set
353 {
354 m_terrainDetail1 = value;
355 configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString());
356 }
357 }
358 private LLUUID m_terrainDetail2;
359 public LLUUID terrainDetail2
360 {
361 get
362 {
363 return m_terrainDetail2;
364 }
365 set
366 {
367 m_terrainDetail2 = value;
368 configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString());
369 }
370 }
371 private LLUUID m_terrainDetail3;
372 public LLUUID terrainDetail3
373 {
374 get
375 {
376 return m_terrainDetail3;
377 }
378 set
379 {
380 m_terrainDetail3 = value;
381 configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString());
382 }
383 }
384
385 // First quad - each point is bilinearly interpolated at each meter of terrain
386 private float m_terrainStartHeight0;
387 public float terrainStartHeight0
388 {
389 get
390 {
391 return m_terrainStartHeight0;
392 }
393 set
394 {
395 m_terrainStartHeight0 = value;
396 configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString());
397 }
398 }
399
400
401 private float m_terrainStartHeight1;
402 public float terrainStartHeight1
403 {
404 get
405 {
406 return m_terrainStartHeight1;
407 }
408 set
409 {
410 m_terrainStartHeight1 = value;
411 configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString());
412 }
413 }
414
415 private float m_terrainStartHeight2;
416 public float terrainStartHeight2
417 {
418 get
419 {
420 return m_terrainStartHeight2;
421 }
422 set
423 {
424 m_terrainStartHeight2 = value;
425 configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString());
426 }
427 }
428
429 private float m_terrainStartHeight3;
430 public float terrainStartHeight3
431 {
432 get
433 {
434 return m_terrainStartHeight3;
435 }
436 set
437 {
438 m_terrainStartHeight3 = value;
439 configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString());
440 }
441 }
442 // Second quad - also bilinearly interpolated.
443 // Terrain texturing is done that:
444 // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
445 private float m_terrainHeightRange0;
446 public float terrainHeightRange0
447 {
448 get
449 {
450 return m_terrainHeightRange0;
451 }
452 set
453 {
454 m_terrainHeightRange0 = value;
455 configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString());
456 }
457 }
458
459 private float m_terrainHeightRange1;
460 public float terrainHeightRange1
461 {
462 get
463 {
464 return m_terrainHeightRange1;
465 }
466 set
467 {
468 m_terrainHeightRange1 = value;
469 configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString());
470 }
471 }
472
473 private float m_terrainHeightRange2;
474 public float terrainHeightRange2
475 {
476 get
477 {
478 return m_terrainHeightRange2;
479 }
480 set
481 {
482 m_terrainHeightRange2 = value;
483 configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString());
484 }
485 }
486
487 private float m_terrainHeightRange3;
488 public float terrainHeightRange3
489 {
490 get
491 {
492 return m_terrainHeightRange3;
493 }
494 set
495 {
496 m_terrainHeightRange3 = value;
497 configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString());
498 }
499 }
500 // Terrain Default (Must be in F32 Format!)
501 private string m_terrainFile;
502 public string terrainFile
503 {
504 get
505 {
506 return m_terrainFile;
507 }
508 set
509 {
510 m_terrainFile = value;
511 configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
512 }
513 }
514
515 private double m_terrainMultiplier;
516 public double terrainMultiplier
517 {
518 get
519 {
520 return m_terrainMultiplier;
521 }
522 set
523 {
524 m_terrainMultiplier = value;
525 configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
526 }
527 }
528
529 private float m_waterHeight;
530 public float waterHeight
531 {
532 get
533 {
534 return m_waterHeight;
535 }
536 set
537 {
538 m_waterHeight = value;
539 configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
540 }
541 }
542
543 private LLUUID m_terrainImageID;
544 public LLUUID terrainImageID
545 {
546 get
547 {
548 return m_terrainImageID;
549 }
550 set
551 {
552 m_terrainImageID = value;
553 configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
554 }
555 }
556 private ConfigurationMember configMember;
557 public EstateSettings()
558 {
559 // Temporary hack to prevent multiple loadings.
560 if (configMember == null)
561 {
562 configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
563 configMember.performConfigurationRetrieve();
564 }
565 }
566
567 public void loadConfigurationOptions()
568 {
569 configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true);
570 configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true);
571 configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true);
572 configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true);
573
574 configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true);
575 configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true);
576 configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true);
577 configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true);
578 configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true);
579 configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
580 configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
581 configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true);
582 configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true);
583 configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true);
584 configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true);
585 configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true);
586
587 configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
588 configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true);
589 configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true);
590 configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true);
591
592 configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
593 configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
594 configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
595 configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
596
597 configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
598 configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
599 configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
600 configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true);
601
602 configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
603 configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
604 configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
605 configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
606
607 configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true);
608 configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true);
609 configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true);
610 configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true);
611 }
612
613 public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
614 {
615 switch (configuration_key)
616 {
617 case "billable_factor":
618 this.m_billableFactor = (float)configuration_result;
619 break;
620 case "estate_id":
621 this.m_estateID = (uint)configuration_result;
622 break;
623 case "parent_estate_id":
624 this.m_parentEstateID = (uint)configuration_result;
625 break;
626 case "max_agents":
627 this.m_maxAgents = (byte)configuration_result;
628 break;
629
630 case "object_bonus_factor":
631 this.m_objectBonusFactor = (float)configuration_result;
632 break;
633 case "redirect_grid_x":
634 this.m_redirectGridX = (int)configuration_result;
635 break;
636 case "redirect_grid_y":
637 this.m_redirectGridY = (int)configuration_result;
638 break;
639 case "region_flags":
640 this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result);
641 break;
642 case "sim_access":
643 this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result);
644 break;
645 case "sun_hour":
646 this.m_sunHour = (float)configuration_result;
647 break;
648 case "terrain_raise_limit":
649 this.m_terrainRaiseLimit = (float)configuration_result;
650 break;
651 case "terrain_lower_limit":
652 this.m_terrainLowerLimit = (float)configuration_result;
653 break;
654 case "use_fixed_sun":
655 this.m_useFixedSun = (bool)configuration_result;
656 break;
657 case "price_per_meter":
658 this.m_pricePerMeter = System.Convert.ToInt32(configuration_result);
659 break;
660 case "region_water_height":
661 this.m_regionWaterHeight = (ushort)configuration_result;
662 break;
663 case "region_allow_terraform":
664 this.m_regionAllowTerraform = (bool)configuration_result;
665 break;
666
667 case "terrain_base_0":
668 this.m_terrainBase0 = (LLUUID)configuration_result;
669 break;
670 case "terrain_base_1":
671 this.m_terrainBase1 = (LLUUID)configuration_result;
672 break;
673 case "terrain_base_2":
674 this.m_terrainBase2 = (LLUUID)configuration_result;
675 break;
676 case "terrain_base_3":
677 this.m_terrainBase3 = (LLUUID)configuration_result;
678 break;
679
680 case "terrain_detail_0":
681 this.m_terrainDetail0 = (LLUUID)configuration_result;
682 break;
683 case "terrain_detail_1":
684 this.m_terrainDetail1 = (LLUUID)configuration_result;
685 break;
686 case "terrain_detail_2":
687 this.m_terrainDetail2 = (LLUUID)configuration_result;
688 break;
689 case "terrain_detail_3":
690 this.m_terrainDetail3 = (LLUUID)configuration_result;
691 break;
692
693 case "terrain_start_height_0":
694 this.m_terrainStartHeight0 = (float)configuration_result;
695 break;
696 case "terrain_start_height_1":
697 this.m_terrainStartHeight1 = (float)configuration_result;
698 break;
699 case "terrain_start_height_2":
700 this.m_terrainStartHeight2 = (float)configuration_result;
701 break;
702 case "terrain_start_height_3":
703 this.m_terrainStartHeight3 = (float)configuration_result;
704 break;
705
706 case "terrain_height_range_0":
707 this.m_terrainHeightRange0 = (float)configuration_result;
708 break;
709 case "terrain_height_range_1":
710 this.m_terrainHeightRange1 = (float)configuration_result;
711 break;
712 case "terrain_height_range_2":
713 this.m_terrainHeightRange2 = (float)configuration_result;
714 break;
715 case "terrain_height_range_3":
716 this.m_terrainHeightRange3 = (float)configuration_result;
717 break;
718
719 case "terrain_file":
720 this.m_terrainFile = (string)configuration_result;
721 break;
722 case "terrain_multiplier":
723 this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result);
724 break;
725 case "water_height":
726 double tmpVal = (double) configuration_result;
727 this.m_waterHeight = (float) tmpVal;
728 break;
729 case "terrain_image_id":
730 this.m_terrainImageID = (LLUUID)configuration_result;
731 break;
732 }
733
734 return true;
735 }
736 }
737}