From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 21:46:25 +0000 Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. --- OpenSim/Framework/General/EstateSettings.cs | 737 ++++++++++++++++++++++++++++ 1 file changed, 737 insertions(+) create mode 100644 OpenSim/Framework/General/EstateSettings.cs (limited to 'OpenSim/Framework/General/EstateSettings.cs') diff --git a/OpenSim/Framework/General/EstateSettings.cs b/OpenSim/Framework/General/EstateSettings.cs new file mode 100644 index 0000000..3e99424 --- /dev/null +++ b/OpenSim/Framework/General/EstateSettings.cs @@ -0,0 +1,737 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.IO; +using libsecondlife; +using OpenSim.Framework; +using System.Globalization; + +namespace OpenSim.Framework +{ + public class EstateSettings + { + + //Settings to this island + private float m_billableFactor; + public float billableFactor + { + get + { + return m_billableFactor; + } + set + { + m_billableFactor = value; + configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString()); + } + } + + + private uint m_estateID; + public uint estateID + { + get + { + return m_estateID; + } + set + { + m_estateID = value; + configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString()); + } + } + + + private uint m_parentEstateID; + public uint parentEstateID + { + get + { + return m_parentEstateID; + } + set + { + m_parentEstateID = value; + configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString()); + } + } + + private byte m_maxAgents; + public byte maxAgents + { + get + { + return m_maxAgents; + } + set + { + m_maxAgents = value; + configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString()); + } + } + + private float m_objectBonusFactor; + public float objectBonusFactor + { + get + { + return m_objectBonusFactor; + } + set + { + m_objectBonusFactor = value; + configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString()); + } + } + + private int m_redirectGridX; + public int redirectGridX + { + get + { + return m_redirectGridX; + } + set + { + m_redirectGridX = value; + configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString()); + } + } + + private int m_redirectGridY; + public int redirectGridY + { + get + { + return m_redirectGridY; + } + set + { + m_redirectGridY = value; + configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString()); + } + } + + private Simulator.RegionFlags m_regionFlags; + public Simulator.RegionFlags regionFlags + { + get + { + return m_regionFlags; + } + set + { + m_regionFlags = value; + configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString()); + } + } + + + private Simulator.SimAccess m_simAccess; + public Simulator.SimAccess simAccess + { + get + { + return m_simAccess; + } + set + { + m_simAccess = value; + configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString()); + } + } + + private float m_sunHour; + public float sunHour + { + get + { + return m_sunHour; + } + set + { + m_sunHour = value; + configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString()); + } + } + + private float m_terrainRaiseLimit; + public float terrainRaiseLimit + { + get + { + return m_terrainRaiseLimit; + } + set + { + m_terrainRaiseLimit = value; + configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString()); + } + } + + private float m_terrainLowerLimit; + public float terrainLowerLimit + { + get + { + return m_terrainLowerLimit; + } + set + { + m_terrainLowerLimit = value; + configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString()); + } + } + + private bool m_useFixedSun; + public bool useFixedSun + { + get + { + return m_useFixedSun; + } + set + { + m_useFixedSun = value; + configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString()); + } + } + + + private int m_pricePerMeter; + public int pricePerMeter + { + get + { + return m_pricePerMeter; + } + set + { + m_pricePerMeter = value; + configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString()); + } + } + + + private ushort m_regionWaterHeight; + public ushort regionWaterHeight + { + get + { + return m_regionWaterHeight; + } + set + { + m_regionWaterHeight = value; + configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString()); + } + } + + + private bool m_regionAllowTerraform; + public bool regionAllowTerraform + { + get + { + return m_regionAllowTerraform; + } + set + { + m_regionAllowTerraform = value; + configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString()); + } + } + + + // Region Information + // Low resolution 'base' textures. No longer used. + private LLUUID m_terrainBase0; + public LLUUID terrainBase0 + { + get + { + return m_terrainBase0; + } + set + { + m_terrainBase0 = value; + configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString()); + } + } + + private LLUUID m_terrainBase1; + public LLUUID terrainBase1 + { + get + { + return m_terrainBase1; + } + set + { + m_terrainBase1 = value; + configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString()); + } + } + + private LLUUID m_terrainBase2; + public LLUUID terrainBase2 + { + get + { + return m_terrainBase2; + } + set + { + m_terrainBase2 = value; + configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString()); + } + } + + private LLUUID m_terrainBase3; + public LLUUID terrainBase3 + { + get + { + return m_terrainBase3; + } + set + { + m_terrainBase3 = value; + configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString()); + } + } + + + // Higher resolution terrain textures + private LLUUID m_terrainDetail0; + public LLUUID terrainDetail0 + { + get + { + return m_terrainDetail0; + } + set + { + + m_terrainDetail0 = value; + configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString()); + } + } + + private LLUUID m_terrainDetail1; + public LLUUID terrainDetail1 + { + get + { + return m_terrainDetail1; + } + set + { + m_terrainDetail1 = value; + configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString()); + } + } + private LLUUID m_terrainDetail2; + public LLUUID terrainDetail2 + { + get + { + return m_terrainDetail2; + } + set + { + m_terrainDetail2 = value; + configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString()); + } + } + private LLUUID m_terrainDetail3; + public LLUUID terrainDetail3 + { + get + { + return m_terrainDetail3; + } + set + { + m_terrainDetail3 = value; + configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString()); + } + } + + // First quad - each point is bilinearly interpolated at each meter of terrain + private float m_terrainStartHeight0; + public float terrainStartHeight0 + { + get + { + return m_terrainStartHeight0; + } + set + { + m_terrainStartHeight0 = value; + configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString()); + } + } + + + private float m_terrainStartHeight1; + public float terrainStartHeight1 + { + get + { + return m_terrainStartHeight1; + } + set + { + m_terrainStartHeight1 = value; + configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString()); + } + } + + private float m_terrainStartHeight2; + public float terrainStartHeight2 + { + get + { + return m_terrainStartHeight2; + } + set + { + m_terrainStartHeight2 = value; + configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString()); + } + } + + private float m_terrainStartHeight3; + public float terrainStartHeight3 + { + get + { + return m_terrainStartHeight3; + } + set + { + m_terrainStartHeight3 = value; + configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString()); + } + } + // Second quad - also bilinearly interpolated. + // Terrain texturing is done that: + // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] + private float m_terrainHeightRange0; + public float terrainHeightRange0 + { + get + { + return m_terrainHeightRange0; + } + set + { + m_terrainHeightRange0 = value; + configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString()); + } + } + + private float m_terrainHeightRange1; + public float terrainHeightRange1 + { + get + { + return m_terrainHeightRange1; + } + set + { + m_terrainHeightRange1 = value; + configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString()); + } + } + + private float m_terrainHeightRange2; + public float terrainHeightRange2 + { + get + { + return m_terrainHeightRange2; + } + set + { + m_terrainHeightRange2 = value; + configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString()); + } + } + + private float m_terrainHeightRange3; + public float terrainHeightRange3 + { + get + { + return m_terrainHeightRange3; + } + set + { + m_terrainHeightRange3 = value; + configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString()); + } + } + // Terrain Default (Must be in F32 Format!) + private string m_terrainFile; + public string terrainFile + { + get + { + return m_terrainFile; + } + set + { + m_terrainFile = value; + configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); + } + } + + private double m_terrainMultiplier; + public double terrainMultiplier + { + get + { + return m_terrainMultiplier; + } + set + { + m_terrainMultiplier = value; + configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); + } + } + + private float m_waterHeight; + public float waterHeight + { + get + { + return m_waterHeight; + } + set + { + m_waterHeight = value; + configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString()); + } + } + + private LLUUID m_terrainImageID; + public LLUUID terrainImageID + { + get + { + return m_terrainImageID; + } + set + { + m_terrainImageID = value; + configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); + } + } + private ConfigurationMember configMember; + public EstateSettings() + { + // Temporary hack to prevent multiple loadings. + if (configMember == null) + { + configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration); + configMember.performConfigurationRetrieve(); + } + } + + public void loadConfigurationOptions() + { + configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true); + configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true); + configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); + configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true); + + configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true); + configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); + configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); + configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); + configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true); + configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); + configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); + configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); + configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true); + configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true); + configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true); + configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true); + + configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true); + configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true); + configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true); + configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true); + + configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); + configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); + configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); + configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); + + configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); + configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); + configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); + configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); + + configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); + configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); + configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); + configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); + + configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true); + configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); + configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true); + configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); + } + + public bool handleIncomingConfiguration(string configuration_key, object configuration_result) + { + switch (configuration_key) + { + case "billable_factor": + this.m_billableFactor = (float)configuration_result; + break; + case "estate_id": + this.m_estateID = (uint)configuration_result; + break; + case "parent_estate_id": + this.m_parentEstateID = (uint)configuration_result; + break; + case "max_agents": + this.m_maxAgents = (byte)configuration_result; + break; + + case "object_bonus_factor": + this.m_objectBonusFactor = (float)configuration_result; + break; + case "redirect_grid_x": + this.m_redirectGridX = (int)configuration_result; + break; + case "redirect_grid_y": + this.m_redirectGridY = (int)configuration_result; + break; + case "region_flags": + this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result); + break; + case "sim_access": + this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result); + break; + case "sun_hour": + this.m_sunHour = (float)configuration_result; + break; + case "terrain_raise_limit": + this.m_terrainRaiseLimit = (float)configuration_result; + break; + case "terrain_lower_limit": + this.m_terrainLowerLimit = (float)configuration_result; + break; + case "use_fixed_sun": + this.m_useFixedSun = (bool)configuration_result; + break; + case "price_per_meter": + this.m_pricePerMeter = System.Convert.ToInt32(configuration_result); + break; + case "region_water_height": + this.m_regionWaterHeight = (ushort)configuration_result; + break; + case "region_allow_terraform": + this.m_regionAllowTerraform = (bool)configuration_result; + break; + + case "terrain_base_0": + this.m_terrainBase0 = (LLUUID)configuration_result; + break; + case "terrain_base_1": + this.m_terrainBase1 = (LLUUID)configuration_result; + break; + case "terrain_base_2": + this.m_terrainBase2 = (LLUUID)configuration_result; + break; + case "terrain_base_3": + this.m_terrainBase3 = (LLUUID)configuration_result; + break; + + case "terrain_detail_0": + this.m_terrainDetail0 = (LLUUID)configuration_result; + break; + case "terrain_detail_1": + this.m_terrainDetail1 = (LLUUID)configuration_result; + break; + case "terrain_detail_2": + this.m_terrainDetail2 = (LLUUID)configuration_result; + break; + case "terrain_detail_3": + this.m_terrainDetail3 = (LLUUID)configuration_result; + break; + + case "terrain_start_height_0": + this.m_terrainStartHeight0 = (float)configuration_result; + break; + case "terrain_start_height_1": + this.m_terrainStartHeight1 = (float)configuration_result; + break; + case "terrain_start_height_2": + this.m_terrainStartHeight2 = (float)configuration_result; + break; + case "terrain_start_height_3": + this.m_terrainStartHeight3 = (float)configuration_result; + break; + + case "terrain_height_range_0": + this.m_terrainHeightRange0 = (float)configuration_result; + break; + case "terrain_height_range_1": + this.m_terrainHeightRange1 = (float)configuration_result; + break; + case "terrain_height_range_2": + this.m_terrainHeightRange2 = (float)configuration_result; + break; + case "terrain_height_range_3": + this.m_terrainHeightRange3 = (float)configuration_result; + break; + + case "terrain_file": + this.m_terrainFile = (string)configuration_result; + break; + case "terrain_multiplier": + this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result); + break; + case "water_height": + double tmpVal = (double) configuration_result; + this.m_waterHeight = (float) tmpVal; + break; + case "terrain_image_id": + this.m_terrainImageID = (LLUUID)configuration_result; + break; + } + + return true; + } + } +} -- cgit v1.1