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Switched in NameSpaceChanges
Diffstat (limited to 'OpenSim/Framework/Data/InventoryData.cs')
-rw-r--r-- | OpenSim/Framework/Data/InventoryData.cs | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs new file mode 100644 index 0000000..8a3a664 --- /dev/null +++ b/OpenSim/Framework/Data/InventoryData.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | |||
33 | namespace OpenSim.Framework.Data | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Inventory Item - contains all the properties associated with an individual inventory piece. | ||
37 | /// </summary> | ||
38 | public class InventoryItemBase | ||
39 | { | ||
40 | /// <summary> | ||
41 | /// A UUID containing the ID for the inventory item itself | ||
42 | /// </summary> | ||
43 | public LLUUID inventoryID; | ||
44 | /// <summary> | ||
45 | /// The UUID of the associated asset on the asset server | ||
46 | /// </summary> | ||
47 | public LLUUID assetID; | ||
48 | /// <summary> | ||
49 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) | ||
50 | /// </summary> | ||
51 | public int type; | ||
52 | /// <summary> | ||
53 | /// The folder this item is contained in (NULL_KEY = Inventory Root) | ||
54 | /// </summary> | ||
55 | public LLUUID parentFolderID; | ||
56 | /// <summary> | ||
57 | /// The owner of this inventory item | ||
58 | /// </summary> | ||
59 | public LLUUID avatarID; | ||
60 | /// <summary> | ||
61 | /// The name of the inventory item (must be less than 64 characters) | ||
62 | /// </summary> | ||
63 | public string inventoryName; | ||
64 | /// <summary> | ||
65 | /// The description of the inventory item (must be less than 64 characters) | ||
66 | /// </summary> | ||
67 | public string inventoryDescription; | ||
68 | /// <summary> | ||
69 | /// A mask containing the permissions for the next owner (cannot be enforced) | ||
70 | /// </summary> | ||
71 | public uint inventoryNextPermissions; | ||
72 | /// <summary> | ||
73 | /// A mask containing permissions for the current owner (cannot be enforced) | ||
74 | /// </summary> | ||
75 | public uint inventoryCurrentPermissions; | ||
76 | } | ||
77 | |||
78 | /// <summary> | ||
79 | /// A Class for folders which contain users inventory | ||
80 | /// </summary> | ||
81 | public class InventoryFolderBase | ||
82 | { | ||
83 | /// <summary> | ||
84 | /// The name of the folder (64 characters or less) | ||
85 | /// </summary> | ||
86 | public string name; | ||
87 | /// <summary> | ||
88 | /// The agent who's inventory this is contained by | ||
89 | /// </summary> | ||
90 | public LLUUID agentID; | ||
91 | /// <summary> | ||
92 | /// The folder this folder is contained in (NULL_KEY for root) | ||
93 | /// </summary> | ||
94 | public LLUUID parentID; | ||
95 | /// <summary> | ||
96 | /// The UUID for this folder | ||
97 | /// </summary> | ||
98 | public LLUUID folderID; | ||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// An interface for accessing inventory data from a storage server | ||
103 | /// </summary> | ||
104 | public interface IInventoryData | ||
105 | { | ||
106 | /// <summary> | ||
107 | /// Initialises the interface | ||
108 | /// </summary> | ||
109 | void Initialise(); | ||
110 | |||
111 | /// <summary> | ||
112 | /// Closes the interface | ||
113 | /// </summary> | ||
114 | void Close(); | ||
115 | |||
116 | /// <summary> | ||
117 | /// The plugin being loaded | ||
118 | /// </summary> | ||
119 | /// <returns>A string containing the plugin name</returns> | ||
120 | string getName(); | ||
121 | |||
122 | /// <summary> | ||
123 | /// The plugins version | ||
124 | /// </summary> | ||
125 | /// <returns>A string containing the plugin version</returns> | ||
126 | string getVersion(); | ||
127 | |||
128 | /// <summary> | ||
129 | /// Returns a list of inventory items contained within the specified folder | ||
130 | /// </summary> | ||
131 | /// <param name="folderID">The UUID of the target folder</param> | ||
132 | /// <returns>A List of InventoryItemBase items</returns> | ||
133 | List<InventoryItemBase> getInventoryInFolder(LLUUID folderID); | ||
134 | |||
135 | /// <summary> | ||
136 | /// Returns a list of folders in the users inventory root. | ||
137 | /// </summary> | ||
138 | /// <param name="user">The UUID of the user who is having inventory being returned</param> | ||
139 | /// <returns>A list of folders</returns> | ||
140 | List<InventoryFolderBase> getUserRootFolders(LLUUID user); | ||
141 | |||
142 | /// <summary> | ||
143 | /// Returns a list of inventory folders contained in the folder 'parentID' | ||
144 | /// </summary> | ||
145 | /// <param name="parentID">The folder to get subfolders for</param> | ||
146 | /// <returns>A list of inventory folders</returns> | ||
147 | List<InventoryFolderBase> getInventoryFolders(LLUUID parentID); | ||
148 | |||
149 | /// <summary> | ||
150 | /// Returns an inventory item by its UUID | ||
151 | /// </summary> | ||
152 | /// <param name="item">The UUID of the item to be returned</param> | ||
153 | /// <returns>A class containing item information</returns> | ||
154 | InventoryItemBase getInventoryItem(LLUUID item); | ||
155 | |||
156 | /// <summary> | ||
157 | /// Returns a specified inventory folder by its UUID | ||
158 | /// </summary> | ||
159 | /// <param name="folder">The UUID of the folder to be returned</param> | ||
160 | /// <returns>A class containing folder information</returns> | ||
161 | InventoryFolderBase getInventoryFolder(LLUUID folder); | ||
162 | |||
163 | /// <summary> | ||
164 | /// Creates a new inventory item based on item | ||
165 | /// </summary> | ||
166 | /// <param name="item">The item to be created</param> | ||
167 | void addInventoryItem(InventoryItemBase item); | ||
168 | |||
169 | /// <summary> | ||
170 | /// Updates an inventory item with item (updates based on ID) | ||
171 | /// </summary> | ||
172 | /// <param name="item">The updated item</param> | ||
173 | void updateInventoryItem(InventoryItemBase item); | ||
174 | |||
175 | /// <summary> | ||
176 | /// Adds a new folder specified by folder | ||
177 | /// </summary> | ||
178 | /// <param name="folder">The inventory folder</param> | ||
179 | void addInventoryFolder(InventoryFolderBase folder); | ||
180 | |||
181 | /// <summary> | ||
182 | /// Updates a folder based on its ID with folder | ||
183 | /// </summary> | ||
184 | /// <param name="folder">The inventory folder</param> | ||
185 | void updateInventoryFolder(InventoryFolderBase folder); | ||
186 | } | ||
187 | } | ||