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* Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
Diffstat (limited to 'OpenSim/Framework/Data.SQLite/SQLiteAssetData.cs')
0 files changed, 0 insertions, 0 deletions