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authorTedd Hansen2008-02-19 12:02:53 +0000
committerTedd Hansen2008-02-19 12:02:53 +0000
commit47c909ca0af6e39a55b38db74df49c7629b552b9 (patch)
treeaba1d85ff2f447b69d02de84950ecd39baef0438 /OpenSim/Framework/Communications
parent*rawfile fix. (diff)
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Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.
Diffstat (limited to 'OpenSim/Framework/Communications')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs1
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs1
2 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index effaa82..b793b62 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -143,6 +143,7 @@ namespace OpenSim.Framework.Communications.Cache
143 143
144 144
145 m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); 145 m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
146 m_assetCacheThread.Name = "AssetCacheThread";
146 m_assetCacheThread.IsBackground = true; 147 m_assetCacheThread.IsBackground = true;
147 m_assetCacheThread.Start(); 148 m_assetCacheThread.Start();
148 } 149 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 6820027..9d9bc1e 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -97,6 +97,7 @@ namespace OpenSim.Framework.Communications.Cache
97 m_assetRequests = new BlockingQueue<AssetRequest>(); 97 m_assetRequests = new BlockingQueue<AssetRequest>();
98 98
99 m_localAssetServerThread = new Thread(RunRequests); 99 m_localAssetServerThread = new Thread(RunRequests);
100 m_localAssetServerThread.Name = "LocalAssetServerThread";
100 m_localAssetServerThread.IsBackground = true; 101 m_localAssetServerThread.IsBackground = true;
101 m_localAssetServerThread.Start(); 102 m_localAssetServerThread.Start();
102 } 103 }