From 47c909ca0af6e39a55b38db74df49c7629b552b9 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Tue, 19 Feb 2008 12:02:53 +0000 Subject: Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug. --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 1 + OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 1 + 2 files changed, 2 insertions(+) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index effaa82..b793b62 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -143,6 +143,7 @@ namespace OpenSim.Framework.Communications.Cache m_assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); + m_assetCacheThread.Name = "AssetCacheThread"; m_assetCacheThread.IsBackground = true; m_assetCacheThread.Start(); } diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 6820027..9d9bc1e 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -97,6 +97,7 @@ namespace OpenSim.Framework.Communications.Cache m_assetRequests = new BlockingQueue(); m_localAssetServerThread = new Thread(RunRequests); + m_localAssetServerThread.Name = "LocalAssetServerThread"; m_localAssetServerThread.IsBackground = true; m_localAssetServerThread.Start(); } -- cgit v1.1