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authorJustin Clarke Casey2009-04-14 17:44:10 +0000
committerJustin Clarke Casey2009-04-14 17:44:10 +0000
commite1c449b492a08b95e9f4ea0556b6ec77f32ef0e7 (patch)
treeb2a678fcd49554c33ca354590cebb0b8ced34896 /OpenSim/Framework/Communications/Tests
parentChanging the CAP seed to be the string representation of a full UUID, instead... (diff)
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* Change simple asset cache test to manually pump the asset server rather than relying on another thread
Diffstat (limited to 'OpenSim/Framework/Communications/Tests')
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs15
1 files changed, 7 insertions, 8 deletions
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
index 264bfe1..5d6bc8d 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
@@ -62,15 +62,14 @@ namespace OpenSim.Framework.Communications.Tests
62 TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin(); 62 TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin();
63 assetPlugin.CreateAsset(asset); 63 assetPlugin.CreateAsset(asset);
64 64
65 IAssetServer assetServer = new SQLAssetServer(assetPlugin); 65 SQLAssetServer assetServer = new SQLAssetServer(assetPlugin);
66 IAssetCache assetCache = new AssetCache(assetServer); 66 IAssetCache assetCache = new AssetCache(assetServer);
67 assetServer.Start(); 67
68 68 assetCache.GetAsset(assetId, AssetRequestCallback, false);
69 lock (this) 69
70 { 70 // Manually pump the asset server
71 assetCache.GetAsset(assetId, AssetRequestCallback, false); 71 while (assetServer.HasWaitingRequests())
72 Monitor.Wait(this, 60000); 72 assetServer.ProcessNextRequest();
73 }
74 73
75 Assert.That( 74 Assert.That(
76 assetId, Is.EqualTo(m_assetIdReceived), "Asset id stored differs from asset id received"); 75 assetId, Is.EqualTo(m_assetIdReceived), "Asset id stored differs from asset id received");