aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/Communications/RestClient
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-03-22 19:15:01 +0000
committerJustin Clarke Casey2008-03-22 19:15:01 +0000
commit6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2 (patch)
tree284a352290743690f3d4bf98844c92366705702d /OpenSim/Framework/Communications/RestClient
parent* Reducing spam on console so we only notify once if we're dropping repeated ... (diff)
downloadopensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.zip
opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.gz
opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.bz2
opensim-SC_OLD-6ce79a0f78f1efe9ac702cbfc1401716cc11fdd2.tar.xz
* Downgrade 'texture not found' message to DEBUG and stop putting out 'already dispatched' message completely temporarily
* I believe that if the Linden client has not started to receive a texture after 15 seconds, it re-requests it. * My hypothesis is that the texture packets are often still in the texture queue (esp. if the client has just cleared its cache), so another load of packets get added... * If this is the cause, resolution is going to be rather complicated.
Diffstat (limited to 'OpenSim/Framework/Communications/RestClient')
0 files changed, 0 insertions, 0 deletions