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author | Sean Dague | 2008-03-28 12:47:03 +0000 |
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committer | Sean Dague | 2008-03-28 12:47:03 +0000 |
commit | 2eda6a12962e0af23e060d4338e32896ddedf366 (patch) | |
tree | 0d6b055f5be5f589cfaa9d5f9f7ae031072e8feb /OpenSim/Framework/Communications/RestClient/RestClient.cs | |
parent | * Correct asset type of Lost and Found folder - this might stop it appearing ... (diff) | |
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From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked.
I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:
http://rpgstats.com/wiki/index.php?title=LlMessageLinked
linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
Diffstat (limited to 'OpenSim/Framework/Communications/RestClient/RestClient.cs')
0 files changed, 0 insertions, 0 deletions