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authorJustin Clarke Casey2008-09-12 20:12:03 +0000
committerJustin Clarke Casey2008-09-12 20:12:03 +0000
commit52a4c4d82f9c5b808e6c61fd51c1c70e42865565 (patch)
treef63a4ea443597b2d79ad6c2b7acff058c4437425 /OpenSim/Framework/Communications/LoginService.cs
parentremove hidden faces inside prim meshes to improve memory use and startup time (diff)
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* Check in first part of http://opensimulator.org/mantis/view.php?id=2073
* This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
Diffstat (limited to 'OpenSim/Framework/Communications/LoginService.cs')
-rw-r--r--OpenSim/Framework/Communications/LoginService.cs35
1 files changed, 9 insertions, 26 deletions
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index 7cdbf6c..26ae3c6 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -258,30 +258,19 @@ namespace OpenSim.Framework.Communications
258 InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; 258 InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
259 ArrayList InventoryLibRoot = new ArrayList(); 259 ArrayList InventoryLibRoot = new ArrayList();
260 InventoryLibRoot.Add(InventoryLibRootHash); 260 InventoryLibRoot.Add(InventoryLibRootHash);
261 logResponse.InventoryLibRoot = InventoryLibRoot;
262 261
262 logResponse.InventoryLibRoot = InventoryLibRoot;
263 logResponse.InventoryLibraryOwner = GetLibraryOwner(); 263 logResponse.InventoryLibraryOwner = GetLibraryOwner();
264
265 logResponse.InventoryRoot = InventoryRoot; 264 logResponse.InventoryRoot = InventoryRoot;
266 logResponse.InventorySkeleton = AgentInventoryArray; 265 logResponse.InventorySkeleton = AgentInventoryArray;
267 logResponse.InventoryLibrary = GetInventoryLibrary(); 266 logResponse.InventoryLibrary = GetInventoryLibrary();
268 267
269 // Circuit Code 268 logResponse.CircuitCode = (Int32)Util.RandomClass.Next();
270 uint circode = (uint) (Util.RandomClass.Next());
271
272 logResponse.Lastname = userProfile.SurName; 269 logResponse.Lastname = userProfile.SurName;
273 logResponse.Firstname = userProfile.FirstName; 270 logResponse.Firstname = userProfile.FirstName;
274 logResponse.AgentID = agentID.ToString(); 271 logResponse.AgentID = agentID.ToString();
275 logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); 272 logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString();
276 logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); 273 logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString();
277
278 logResponse.CircuitCode = (Int32) circode;
279 //logResponse.RegionX = 0; //overwritten
280 //logResponse.RegionY = 0; //overwritten
281 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
282 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
283 //logResponse.SimAddress = "127.0.0.1"; //overwritten
284 //logResponse.SimPort = 0; //overwritten
285 logResponse.Message = GetMessage(); 274 logResponse.Message = GetMessage();
286 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); 275 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
287 logResponse.StartLocation = startLocationRequest; 276 logResponse.StartLocation = startLocationRequest;
@@ -322,6 +311,11 @@ namespace OpenSim.Framework.Communications
322 } 311 }
323 } 312 }
324 313
314 /// <summary>
315 /// Called when we receive the client's initial LLSD login_to_simulator request message
316 /// </summary>
317 /// <param name="request">The LLSD request</param>
318 /// <returns>The response to send</returns>
325 public LLSD LLSDLoginMethod(LLSD request) 319 public LLSD LLSDLoginMethod(LLSD request)
326 { 320 {
327 // Temporary fix 321 // Temporary fix
@@ -432,30 +426,19 @@ namespace OpenSim.Framework.Communications
432 InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; 426 InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
433 ArrayList InventoryLibRoot = new ArrayList(); 427 ArrayList InventoryLibRoot = new ArrayList();
434 InventoryLibRoot.Add(InventoryLibRootHash); 428 InventoryLibRoot.Add(InventoryLibRootHash);
435 logResponse.InventoryLibRoot = InventoryLibRoot;
436 429
430 logResponse.InventoryLibRoot = InventoryLibRoot;
437 logResponse.InventoryLibraryOwner = GetLibraryOwner(); 431 logResponse.InventoryLibraryOwner = GetLibraryOwner();
438
439 logResponse.InventoryRoot = InventoryRoot; 432 logResponse.InventoryRoot = InventoryRoot;
440 logResponse.InventorySkeleton = AgentInventoryArray; 433 logResponse.InventorySkeleton = AgentInventoryArray;
441 logResponse.InventoryLibrary = GetInventoryLibrary(); 434 logResponse.InventoryLibrary = GetInventoryLibrary();
442 435
443 // Circuit Code 436 logResponse.CircuitCode = (Int32)Util.RandomClass.Next();
444 uint circode = (uint)(Util.RandomClass.Next());
445
446 logResponse.Lastname = userProfile.SurName; 437 logResponse.Lastname = userProfile.SurName;
447 logResponse.Firstname = userProfile.FirstName; 438 logResponse.Firstname = userProfile.FirstName;
448 logResponse.AgentID = agentID.ToString(); 439 logResponse.AgentID = agentID.ToString();
449 logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString(); 440 logResponse.SessionID = userProfile.CurrentAgent.SessionID.ToString();
450 logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString(); 441 logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID.ToString();
451
452 logResponse.CircuitCode = (Int32)circode;
453 //logResponse.RegionX = 0; //overwritten
454 //logResponse.RegionY = 0; //overwritten
455 logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
456 //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
457 //logResponse.SimAddress = "127.0.0.1"; //overwritten
458 //logResponse.SimPort = 0; //overwritten
459 logResponse.Message = GetMessage(); 442 logResponse.Message = GetMessage();
460 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID)); 443 logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
461 logResponse.StartLocation = startLocationRequest; 444 logResponse.StartLocation = startLocationRequest;