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authorJustin Clarke Casey2008-12-17 16:11:03 +0000
committerJustin Clarke Casey2008-12-17 16:11:03 +0000
commitb4680f653dbc1c6f712898af79c4ea22bca3f678 (patch)
tree8482ca109db6d7e4b51221f0631c483a4a2d0fef /OpenSim/Framework/Communications/IUserService.cs
parent* Adding some locks to XEngine's m_PrimObjects which were prone to 'the colle... (diff)
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* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object.
Diffstat (limited to 'OpenSim/Framework/Communications/IUserService.cs')
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index ecbbd32..206fb1e 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -109,7 +109,8 @@ namespace OpenSim.Framework.Communications
109 void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz); 109 void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
110 110
111 /// <summary> 111 /// <summary>
112 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner 112 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship
113 /// for UUID friendslistowner
113 /// </summary> 114 /// </summary>
114 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> 115 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
115 List<FriendListItem> GetUserFriendList(UUID friendlistowner); 116 List<FriendListItem> GetUserFriendList(UUID friendlistowner);