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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/ISecureInventoryService.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/Communications/ISecureInventoryService.cs')
-rw-r--r--OpenSim/Framework/Communications/ISecureInventoryService.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Framework/Communications/ISecureInventoryService.cs b/OpenSim/Framework/Communications/ISecureInventoryService.cs
index bd962d1..6d4ce46 100644
--- a/OpenSim/Framework/Communications/ISecureInventoryService.cs
+++ b/OpenSim/Framework/Communications/ISecureInventoryService.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Framework.Communications.Cache; 30using OpenSim.Framework.Communications.Cache;
31 31
32namespace OpenSim.Framework.Communications 32namespace OpenSim.Framework.Communications
@@ -47,69 +47,69 @@ namespace OpenSim.Framework.Communications
47 /// </summary> 47 /// </summary>
48 /// <param name="userID"></param> 48 /// <param name="userID"></param>
49 /// <param name="callback"></param> 49 /// <param name="callback"></param>
50 void RequestInventoryForUser(LLUUID userID, LLUUID session_id, InventoryReceiptCallback callback); 50 void RequestInventoryForUser(UUID userID, UUID session_id, InventoryReceiptCallback callback);
51 51
52 /// <summary> 52 /// <summary>
53 /// Add a new folder to the user's inventory 53 /// Add a new folder to the user's inventory
54 /// </summary> 54 /// </summary>
55 /// <param name="folder"></param> 55 /// <param name="folder"></param>
56 /// <returns>true if the folder was successfully added</returns> 56 /// <returns>true if the folder was successfully added</returns>
57 bool AddFolder(InventoryFolderBase folder, LLUUID session_id); 57 bool AddFolder(InventoryFolderBase folder, UUID session_id);
58 58
59 /// <summary> 59 /// <summary>
60 /// Update a folder in the user's inventory 60 /// Update a folder in the user's inventory
61 /// </summary> 61 /// </summary>
62 /// <param name="folder"></param> 62 /// <param name="folder"></param>
63 /// <returns>true if the folder was successfully updated</returns> 63 /// <returns>true if the folder was successfully updated</returns>
64 bool UpdateFolder(InventoryFolderBase folder, LLUUID session_id); 64 bool UpdateFolder(InventoryFolderBase folder, UUID session_id);
65 65
66 /// <summary> 66 /// <summary>
67 /// Move an inventory folder to a new location 67 /// Move an inventory folder to a new location
68 /// </summary> 68 /// </summary>
69 /// <param name="folder">A folder containing the details of the new location</param> 69 /// <param name="folder">A folder containing the details of the new location</param>
70 /// <returns>true if the folder was successfully moved</returns> 70 /// <returns>true if the folder was successfully moved</returns>
71 bool MoveFolder(InventoryFolderBase folder, LLUUID session_id); 71 bool MoveFolder(InventoryFolderBase folder, UUID session_id);
72 72
73 /// <summary> 73 /// <summary>
74 /// Purge an inventory folder of all its items and subfolders. 74 /// Purge an inventory folder of all its items and subfolders.
75 /// </summary> 75 /// </summary>
76 /// <param name="folder"></param> 76 /// <param name="folder"></param>
77 /// <returns>true if the folder was successfully purged</returns> 77 /// <returns>true if the folder was successfully purged</returns>
78 bool PurgeFolder(InventoryFolderBase folder, LLUUID session_id); 78 bool PurgeFolder(InventoryFolderBase folder, UUID session_id);
79 79
80 /// <summary> 80 /// <summary>
81 /// Add a new item to the user's inventory 81 /// Add a new item to the user's inventory
82 /// </summary> 82 /// </summary>
83 /// <param name="item"></param> 83 /// <param name="item"></param>
84 /// <returns>true if the item was successfully added</returns> 84 /// <returns>true if the item was successfully added</returns>
85 bool AddItem(InventoryItemBase item, LLUUID session_id); 85 bool AddItem(InventoryItemBase item, UUID session_id);
86 86
87 /// <summary> 87 /// <summary>
88 /// Update an item in the user's inventory 88 /// Update an item in the user's inventory
89 /// </summary> 89 /// </summary>
90 /// <param name="item"></param> 90 /// <param name="item"></param>
91 /// <returns>true if the item was successfully updated</returns> 91 /// <returns>true if the item was successfully updated</returns>
92 bool UpdateItem(InventoryItemBase item, LLUUID session_id); 92 bool UpdateItem(InventoryItemBase item, UUID session_id);
93 93
94 /// <summary> 94 /// <summary>
95 /// Delete an item from the user's inventory 95 /// Delete an item from the user's inventory
96 /// </summary> 96 /// </summary>
97 /// <param name="item"></param> 97 /// <param name="item"></param>
98 /// <returns>true if the item was successfully deleted</returns> 98 /// <returns>true if the item was successfully deleted</returns>
99 bool DeleteItem(InventoryItemBase item, LLUUID session_id); 99 bool DeleteItem(InventoryItemBase item, UUID session_id);
100 100
101 /// <summary> 101 /// <summary>
102 /// Does the given user have an inventory structure? 102 /// Does the given user have an inventory structure?
103 /// </summary> 103 /// </summary>
104 /// <param name="userID"></param> 104 /// <param name="userID"></param>
105 /// <returns></returns> 105 /// <returns></returns>
106 bool HasInventoryForUser(LLUUID userID); 106 bool HasInventoryForUser(UUID userID);
107 107
108 /// <summary> 108 /// <summary>
109 /// Retrieve the root inventory folder for the given user. 109 /// Retrieve the root inventory folder for the given user.
110 /// </summary> 110 /// </summary>
111 /// <param name="userID"></param> 111 /// <param name="userID"></param>
112 /// <returns>null if no root folder was found</returns> 112 /// <returns>null if no root folder was found</returns>
113 InventoryFolderBase RequestRootFolder(LLUUID userID); 113 InventoryFolderBase RequestRootFolder(UUID userID);
114 } 114 }
115} 115}