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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/IInterServiceInventoryServices.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/Communications/IInterServiceInventoryServices.cs')
-rw-r--r--OpenSim/Framework/Communications/IInterServiceInventoryServices.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Framework/Communications/IInterServiceInventoryServices.cs b/OpenSim/Framework/Communications/IInterServiceInventoryServices.cs
index a1f4c2e..5900f4e 100644
--- a/OpenSim/Framework/Communications/IInterServiceInventoryServices.cs
+++ b/OpenSim/Framework/Communications/IInterServiceInventoryServices.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
@@ -40,7 +40,7 @@ namespace OpenSim.Framework.Communications
40 /// </summary> 40 /// </summary>
41 /// <param name="user"></param> 41 /// <param name="user"></param>
42 /// <returns>true if the inventory was successfully created, false otherwise</returns> 42 /// <returns>true if the inventory was successfully created, false otherwise</returns>
43 bool CreateNewUserInventory(LLUUID user); 43 bool CreateNewUserInventory(UUID user);
44 44
45 /// <summary> 45 /// <summary>
46 /// Returns a list of all the folders in a given user's inventory. 46 /// Returns a list of all the folders in a given user's inventory.
@@ -48,6 +48,6 @@ namespace OpenSim.Framework.Communications
48 /// <param name="userId"></param> 48 /// <param name="userId"></param>
49 /// <returns>A flat list of the user's inventory folder tree, 49 /// <returns>A flat list of the user's inventory folder tree,
50 /// null if there is no inventory for this user</returns> 50 /// null if there is no inventory for this user</returns>
51 List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId); 51 List<InventoryFolderBase> GetInventorySkeleton(UUID userId);
52 } 52 }
53} 53}