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authorMW2007-08-15 18:34:36 +0000
committerMW2007-08-15 18:34:36 +0000
commit94dded470d04f72c573bf0aa82e1f7522362c54a (patch)
tree0ecb098a3b75a6b0fee01c21ca11c614a32bceef /OpenSim/Framework/Communications/CommunicationsManager.cs
parent* We now have a field of spinning objects. (diff)
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More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
Diffstat (limited to 'OpenSim/Framework/Communications/CommunicationsManager.cs')
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index ac882ba..7676597 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -45,6 +45,7 @@ namespace OpenSim.Framework.Communications
45 public IInventoryServices InventoryServer; 45 public IInventoryServices InventoryServer;
46 public IInterRegionCommunications InterRegion; 46 public IInterRegionCommunications InterRegion;
47 public UserProfileCache UserProfiles; 47 public UserProfileCache UserProfiles;
48 public AssetTransactionManager TransactionsManager;
48 public AssetCache AssetCache; 49 public AssetCache AssetCache;
49 50
50 public NetworkServersInfo ServersInfo; 51 public NetworkServersInfo ServersInfo;
@@ -53,6 +54,7 @@ namespace OpenSim.Framework.Communications
53 ServersInfo = serversInfo; 54 ServersInfo = serversInfo;
54 this.AssetCache = assetCache; 55 this.AssetCache = assetCache;
55 UserProfiles = new UserProfileCache(this); 56 UserProfiles = new UserProfileCache(this);
57 TransactionsManager = new AssetTransactionManager(this);
56 } 58 }
57 59
58 #region Packet Handlers 60 #region Packet Handlers