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authorMW2007-07-22 11:44:36 +0000
committerMW2007-07-22 11:44:36 +0000
commit70fa30204272e874b8e3acccdc2e22cd4e42b2b2 (patch)
tree2f6c3c0f3b3bd60d5972f8dea6b3abeae4dc9065 /OpenSim/Framework/Communications/Capabilities/Caps.cs
parent* Aerobic erosion now uses Navier Stokes algorithms for wind calculations. (diff)
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* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Text;
32using System.IO;
33using libsecondlife;
34using OpenSim.Framework.Servers;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37using OpenSim.Framework.Communications.Caches;
38
39namespace OpenSim.Region.Capabilities
40{
41 public delegate void UpLoadedTexture(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data);
42
43 public class Caps
44 {
45 private string m_httpListenerHostName;
46 private int m_httpListenPort;
47 private string m_capsObjectPath = "00001-";
48 private string m_requestPath = "0000/";
49 private string m_mapLayerPath = "0001/";
50 private string m_newInventory = "0002/";
51 // private string m_requestTexture = "0003/";
52 private string m_notecardUpdatePath = "0004/";
53 //private string eventQueue = "0100/";
54 private BaseHttpServer httpListener;
55 private LLUUID agentID;
56 private AssetCache assetCache;
57 private int eventQueueCount = 1;
58 private Queue<string> CapsEventQueue = new Queue<string>();
59
60 public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, int httpPort, string capsPath, LLUUID agent)
61 {
62 assetCache = assetCach;
63 m_capsObjectPath = capsPath;
64 httpListener = httpServer;
65 m_httpListenerHostName = httpListen;
66 m_httpListenPort = httpPort;
67 agentID = agent;
68 }
69
70 /// <summary>
71 ///
72 /// </summary>
73 public void RegisterHandlers()
74 {
75 Console.WriteLine("registering CAPS handlers");
76 string capsBase = "/CAPS/" + m_capsObjectPath;
77
78 httpListener.AddStreamHandler(new LLSDStreamhandler<LLSDMapRequest, LLSDMapLayerResponse>("POST", capsBase + m_mapLayerPath, this.GetMapLayer ));
79 httpListener.AddStreamHandler( new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST", capsBase + m_newInventory, this.NewAgentInventoryRequest));
80
81 AddLegacyCapsHandler(httpListener, m_requestPath, CapsRequest);
82 AddLegacyCapsHandler(httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
83 }
84
85 [Obsolete("Use BaseHttpServer.AddStreamHandler(new LLSDStreamHandler( LLSDMethod delegate )) instead.")]
86 private void AddLegacyCapsHandler(BaseHttpServer httpListener, string path, RestMethod restMethod)
87 {
88 string capsBase = "/CAPS/" + m_capsObjectPath;
89 httpListener.AddStreamHandler(new RestStreamHandler("POST", capsBase + path, restMethod));
90 }
91
92 /// <summary>
93 ///
94 /// </summary>
95 /// <param name="request"></param>
96 /// <param name="path"></param>
97 /// <param name="param"></param>
98 /// <returns></returns>
99 public string CapsRequest(string request, string path, string param)
100 {
101 //Console.WriteLine("caps request " + request);
102 string result = LLSDHelpers.SerialiseLLSDReply(this.GetCapabilities());
103 return result;
104 }
105
106 /// <summary>
107 ///
108 /// </summary>
109 /// <returns></returns>
110 protected LLSDCapsDetails GetCapabilities()
111 {
112 LLSDCapsDetails caps = new LLSDCapsDetails();
113 string capsBaseUrl = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + "/CAPS/" + m_capsObjectPath;
114 caps.MapLayer = capsBaseUrl + m_mapLayerPath;
115 caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
116 //caps.RequestTextureDownload = capsBaseUrl + m_requestTexture;
117 caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
118 return caps;
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="mapReq"></param>
125 /// <returns></returns>
126 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
127 {
128 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
129 mapResponse.LayerData.Array.Add(this.GetLLSDMapLayerResponse());
130 return mapResponse;
131 }
132
133 /// <summary>
134 ///
135 /// </summary>
136 /// <returns></returns>
137 protected LLSDMapLayer GetLLSDMapLayerResponse()
138 {
139 LLSDMapLayer mapLayer = new LLSDMapLayer();
140 mapLayer.Right = 5000;
141 mapLayer.Top = 5000;
142 mapLayer.ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
143 return mapLayer;
144 }
145
146 /// <summary>
147 ///
148 /// </summary>
149 /// <param name="request"></param>
150 /// <param name="path"></param>
151 /// <param name="param"></param>
152 /// <returns></returns>
153 public string RequestTexture(string request, string path, string param)
154 {
155 Console.WriteLine("texture request " + request);
156 // Needs implementing (added to remove compiler warning)
157 return "";
158 }
159
160 #region EventQueue (Currently not enabled)
161 /// <summary>
162 ///
163 /// </summary>
164 /// <param name="request"></param>
165 /// <param name="path"></param>
166 /// <param name="param"></param>
167 /// <returns></returns>
168 public string ProcessEventQueue(string request, string path, string param)
169 {
170 string res = "";
171
172 if (this.CapsEventQueue.Count > 0)
173 {
174 lock (this.CapsEventQueue)
175 {
176 string item = CapsEventQueue.Dequeue();
177 res = item;
178 }
179 }
180 else
181 {
182 res = this.CreateEmptyEventResponse();
183 }
184 return res;
185 }
186
187 /// <summary>
188 ///
189 /// </summary>
190 /// <param name="caps"></param>
191 /// <param name="ipAddressPort"></param>
192 /// <returns></returns>
193 public string CreateEstablishAgentComms(string caps, string ipAddressPort)
194 {
195 LLSDCapEvent eventItem = new LLSDCapEvent();
196 eventItem.id = eventQueueCount;
197 //should be creating a EstablishAgentComms item, but there isn't a class for it yet
198 eventItem.events.Array.Add(new LLSDEmpty());
199 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
200 eventQueueCount++;
201
202 this.CapsEventQueue.Enqueue(res);
203 return res;
204 }
205
206 /// <summary>
207 ///
208 /// </summary>
209 /// <returns></returns>
210 public string CreateEmptyEventResponse()
211 {
212 LLSDCapEvent eventItem = new LLSDCapEvent();
213 eventItem.id = eventQueueCount;
214 eventItem.events.Array.Add(new LLSDEmpty());
215 string res = LLSDHelpers.SerialiseLLSDReply(eventItem);
216 eventQueueCount++;
217 return res;
218 }
219 #endregion
220
221 /// <summary>
222 ///
223 /// </summary>
224 /// <param name="request"></param>
225 /// <param name="path"></param>
226 /// <param name="param"></param>
227 /// <returns></returns>
228 public string NoteCardAgentInventory(string request, string path, string param)
229 {
230 Console.WriteLine("notecard update request " + request);
231 string assetName = "notecardupdate";
232 string capsBase = "/CAPS/" + m_capsObjectPath;
233 LLUUID newAsset = LLUUID.Random();
234 LLUUID newInvItem = LLUUID.Random();
235 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
236
237 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
238 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
239 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
240
241 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
242 uploadResponse.uploader = uploaderURL;
243 uploadResponse.state = "upload";
244 // uploader.OnUpLoad += this.UploadCompleteHandler;
245 return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
246 }
247
248 /// <summary>
249 ///
250 /// </summary>
251 /// <param name="llsdRequest"></param>
252 /// <returns></returns>
253 public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
254 {
255 // Console.WriteLine("asset upload request via CAPS");
256 string assetName = llsdRequest.name;
257 string capsBase = "/CAPS/" + m_capsObjectPath;
258 LLUUID newAsset = LLUUID.Random();
259 LLUUID newInvItem = LLUUID.Random();
260 string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
261
262 AssetUploader uploader = new AssetUploader(assetName, newAsset, newInvItem, capsBase + uploaderPath, this.httpListener);
263 httpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
264 string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase + uploaderPath;
265
266 LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
267 uploadResponse.uploader = uploaderURL;
268 uploadResponse.state = "upload";
269 uploader.OnUpLoad += this.UploadCompleteHandler;
270 return uploadResponse;
271 }
272
273 /// <summary>
274 ///
275 /// </summary>
276 /// <param name="assetID"></param>
277 /// <param name="inventoryItem"></param>
278 /// <param name="data"></param>
279 public void UploadCompleteHandler(string assetName, LLUUID assetID, LLUUID inventoryItem, byte[] data)
280 {
281 AssetBase asset;
282 asset = new AssetBase();
283 asset.FullID = assetID;
284 asset.Type = 0;
285 asset.InvType = 0;
286 asset.Name = assetName;
287 asset.Data = data;
288 this.assetCache.AddAsset(asset);
289 }
290
291 public class AssetUploader
292 {
293 public event UpLoadedTexture OnUpLoad;
294
295 private string uploaderPath = "";
296 private LLUUID newAssetID;
297 private LLUUID inventoryItemID;
298 private BaseHttpServer httpListener;
299 private bool SaveImages = true;
300 private string m_assetName = "";
301
302 /// <summary>
303 ///
304 /// </summary>
305 /// <param name="assetID"></param>
306 /// <param name="inventoryItem"></param>
307 /// <param name="path"></param>
308 /// <param name="httpServer"></param>
309 public AssetUploader(string assetName, LLUUID assetID, LLUUID inventoryItem, string path, BaseHttpServer httpServer)
310 {
311 m_assetName = assetName;
312 newAssetID = assetID;
313 inventoryItemID = inventoryItem;
314 uploaderPath = path;
315 httpListener = httpServer;
316 }
317
318 /// <summary>
319 ///
320 /// </summary>
321 /// <param name="data"></param>
322 /// <param name="path"></param>
323 /// <param name="param"></param>
324 /// <returns></returns>
325 public string uploaderCaps(byte[] data, string path, string param)
326 {
327 LLUUID inv = this.inventoryItemID;
328 string res = "";
329 LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
330 uploadComplete.new_asset = newAssetID.ToStringHyphenated();
331 uploadComplete.new_inventory_item = inv;
332 uploadComplete.state = "complete";
333
334 res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
335
336 httpListener.RemoveStreamHandler("POST", uploaderPath);
337
338 if(this.SaveImages)
339 this.SaveImageToFile(m_assetName + ".jp2", data);
340
341 if (OnUpLoad != null)
342 {
343 OnUpLoad(m_assetName, newAssetID, inv, data);
344 }
345
346 return res;
347 }
348
349 private void SaveImageToFile(string filename, byte[] data)
350 {
351 FileStream fs = File.Create(filename);
352 BinaryWriter bw = new BinaryWriter(fs);
353 bw.Write(data);
354 bw.Close();
355 fs.Close();
356 }
357 }
358 }
359}