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authorAdam Frisby2008-05-01 15:36:39 +0000
committerAdam Frisby2008-05-01 15:36:39 +0000
commita1c8aa4050b7f7a94e02dd40d8cd456f258b4e2b (patch)
treea71b99297fa2b57f7c53492fe18f48b3d3ad8827 /OpenSim/Framework/Communications/Capabilities/Caps.cs
parentMoving LaunchSLClient source files so build works (2/2) (diff)
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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Capabilities/Caps.cs11
1 files changed, 5 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs
index c07744c..b6ee04d 100644
--- a/OpenSim/Framework/Communications/Capabilities/Caps.cs
+++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs
@@ -32,11 +32,10 @@ using System.IO;
32using System.Reflection; 32using System.Reflection;
33using libsecondlife; 33using libsecondlife;
34using log4net; 34using log4net;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications.Cache; 35using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
38 37
39namespace OpenSim.Region.Capabilities 38namespace OpenSim.Framework.Communications.Capabilities
40{ 39{
41 public delegate void UpLoadedAsset( 40 public delegate void UpLoadedAsset(
42 string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, 41 string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder,
@@ -54,8 +53,8 @@ namespace OpenSim.Region.Capabilities
54 bool isScriptRunning, byte[] data); 53 bool isScriptRunning, byte[] data);
55 54
56 public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, 55 public delegate List<InventoryItemBase> FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID,
57 bool fetchFolders, bool fetchItems, int sortOrder); 56 bool fetchFolders, bool fetchItems, int sortOrder);
58 57
59 /// <summary> 58 /// <summary>
60 /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that 59 /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
61 /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want 60 /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
@@ -397,7 +396,7 @@ namespace OpenSim.Region.Capabilities
397 /// <returns></returns> 396 /// <returns></returns>
398 public string RequestTexture(string request, string path, string param) 397 public string RequestTexture(string request, string path, string param)
399 { 398 {
400 Console.WriteLine("texture request " + request); 399 System.Console.WriteLine("texture request " + request);
401 // Needs implementing (added to remove compiler warning) 400 // Needs implementing (added to remove compiler warning)
402 return String.Empty; 401 return String.Empty;
403 } 402 }
@@ -961,4 +960,4 @@ namespace OpenSim.Region.Capabilities
961 } 960 }
962 } 961 }
963 } 962 }
964} 963} \ No newline at end of file