From a1c8aa4050b7f7a94e02dd40d8cd456f258b4e2b Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Thu, 1 May 2008 15:36:39 +0000 Subject: * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. --- OpenSim/Framework/Communications/Capabilities/Caps.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'OpenSim/Framework/Communications/Capabilities/Caps.cs') diff --git a/OpenSim/Framework/Communications/Capabilities/Caps.cs b/OpenSim/Framework/Communications/Capabilities/Caps.cs index c07744c..b6ee04d 100644 --- a/OpenSim/Framework/Communications/Capabilities/Caps.cs +++ b/OpenSim/Framework/Communications/Capabilities/Caps.cs @@ -32,11 +32,10 @@ using System.IO; using System.Reflection; using libsecondlife; using log4net; -using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Servers; -namespace OpenSim.Region.Capabilities +namespace OpenSim.Framework.Communications.Capabilities { public delegate void UpLoadedAsset( string assetName, string description, LLUUID assetID, LLUUID inventoryItem, LLUUID parentFolder, @@ -54,8 +53,8 @@ namespace OpenSim.Region.Capabilities bool isScriptRunning, byte[] data); public delegate List FetchInventoryDescendentsCAPS(LLUUID agentID, LLUUID folderID, LLUUID ownerID, - bool fetchFolders, bool fetchItems, int sortOrder); - + bool fetchFolders, bool fetchItems, int sortOrder); + /// /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want @@ -397,7 +396,7 @@ namespace OpenSim.Region.Capabilities /// public string RequestTexture(string request, string path, string param) { - Console.WriteLine("texture request " + request); + System.Console.WriteLine("texture request " + request); // Needs implementing (added to remove compiler warning) return String.Empty; } @@ -961,4 +960,4 @@ namespace OpenSim.Region.Capabilities } } } -} +} \ No newline at end of file -- cgit v1.1