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authorJeff Ames2007-12-20 05:43:02 +0000
committerJeff Ames2007-12-20 05:43:02 +0000
commitbe2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch)
tree688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Framework/Communications/Cache/AssetTransactions.cs
parent*Added event called after any movement is handled (OnClientMovement) - will b... (diff)
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetTransactions.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
index 51b80e5..57c1fa6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetTransactions.cs
@@ -355,7 +355,7 @@ namespace OpenSim.Framework.Communications.Cache
355 LLUUID inventoryItemID = this.inventoryItemID; 355 LLUUID inventoryItemID = this.inventoryItemID;
356 string text = ""; 356 string text = "";
357 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); 357 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
358 complete.new_asset = newAssetID.ToStringHyphenated(); 358 complete.new_asset = newAssetID.ToString();
359 complete.new_inventory_item = inventoryItemID; 359 complete.new_inventory_item = inventoryItemID;
360 complete.state = "complete"; 360 complete.state = "complete";
361 text = LLSDHelpers.SerialiseLLSDReply(complete); 361 text = LLSDHelpers.SerialiseLLSDReply(complete);
@@ -408,7 +408,7 @@ namespace OpenSim.Framework.Communications.Cache
408 LLUUID inventoryItemID = this.inventoryItemID; 408 LLUUID inventoryItemID = this.inventoryItemID;
409 string text = ""; 409 string text = "";
410 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete(); 410 LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
411 complete.new_asset = newAssetID.ToStringHyphenated(); 411 complete.new_asset = newAssetID.ToString();
412 complete.new_inventory_item = inventoryItemID; 412 complete.new_inventory_item = inventoryItemID;
413 complete.state = "complete"; 413 complete.state = "complete";
414 text = LLSDHelpers.SerialiseLLSDReply(complete); 414 text = LLSDHelpers.SerialiseLLSDReply(complete);