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authorTeravus Ovares (Dan Olivares)2009-12-13 02:08:28 -0500
committerTeravus Ovares (Dan Olivares)2009-12-13 02:08:28 -0500
commit4ef8dc7d96fa2d4efd992ff7d304b8894f004c4f (patch)
tree74b879a7c715db89933260a07cc80fabe82ed568 /OpenSim/Framework/Communications/Cache/AssetTransactionManager.cs
parent* Mistaken ThreatLevel classification on osGetSimulatorMemory - should have b... (diff)
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* Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
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