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authorAdam Frisby2008-04-21 07:09:17 +0000
committerAdam Frisby2008-04-21 07:09:17 +0000
commitfef3b3689492dea63693c964bcdbec9f5137eb5e (patch)
tree7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Framework/Communications/Cache/AssetServerBase.cs
parent* Terrain Module code has been reformatted to comply with guidelines. (diff)
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
index 261b697..1a7f872 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -26,18 +26,18 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Reflection;
30using System.Threading; 30using System.Threading;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Framework.Console; 32using log4net;
33using OpenSim.Framework.AssetLoader.Filesystem; 33using OpenSim.Framework.AssetLoader.Filesystem;
34 34
35namespace OpenSim.Framework.Communications.Cache 35namespace OpenSim.Framework.Communications.Cache
36{ 36{
37 public abstract class AssetServerBase : IAssetServer 37 public abstract class AssetServerBase : IAssetServer
38 { 38 {
39 private static readonly log4net.ILog m_log 39 private static readonly ILog m_log
40 = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 40 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41 41
42 protected IAssetReceiver m_receiver; 42 protected IAssetReceiver m_receiver;
43 protected BlockingQueue<AssetRequest> m_assetRequests; 43 protected BlockingQueue<AssetRequest> m_assetRequests;
@@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache
100 m_localAssetServerThread.Name = "LocalAssetServerThread"; 100 m_localAssetServerThread.Name = "LocalAssetServerThread";
101 m_localAssetServerThread.IsBackground = true; 101 m_localAssetServerThread.IsBackground = true;
102 m_localAssetServerThread.Start(); 102 m_localAssetServerThread.Start();
103 OpenSim.Framework.ThreadTracker.Add(m_localAssetServerThread); 103 ThreadTracker.Add(m_localAssetServerThread);
104 } 104 }
105 105
106 private void RunRequests() 106 private void RunRequests()