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author | Adam Frisby | 2008-04-21 07:09:17 +0000 |
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committer | Adam Frisby | 2008-04-21 07:09:17 +0000 |
commit | fef3b3689492dea63693c964bcdbec9f5137eb5e (patch) | |
tree | 7791eef001d85d3e1de863a68f26ff9434d062ca /OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |
parent | * Terrain Module code has been reformatted to comply with guidelines. (diff) | |
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* Optimised using statements and namespace references across entire project (this took a while to run).
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs')
-rw-r--r-- | OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 261b697..1a7f872 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -26,18 +26,18 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Reflection; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using OpenSim.Framework.Console; | 32 | using log4net; |
33 | using OpenSim.Framework.AssetLoader.Filesystem; | 33 | using OpenSim.Framework.AssetLoader.Filesystem; |
34 | 34 | ||
35 | namespace OpenSim.Framework.Communications.Cache | 35 | namespace OpenSim.Framework.Communications.Cache |
36 | { | 36 | { |
37 | public abstract class AssetServerBase : IAssetServer | 37 | public abstract class AssetServerBase : IAssetServer |
38 | { | 38 | { |
39 | private static readonly log4net.ILog m_log | 39 | private static readonly ILog m_log |
40 | = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 40 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
41 | 41 | ||
42 | protected IAssetReceiver m_receiver; | 42 | protected IAssetReceiver m_receiver; |
43 | protected BlockingQueue<AssetRequest> m_assetRequests; | 43 | protected BlockingQueue<AssetRequest> m_assetRequests; |
@@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache | |||
100 | m_localAssetServerThread.Name = "LocalAssetServerThread"; | 100 | m_localAssetServerThread.Name = "LocalAssetServerThread"; |
101 | m_localAssetServerThread.IsBackground = true; | 101 | m_localAssetServerThread.IsBackground = true; |
102 | m_localAssetServerThread.Start(); | 102 | m_localAssetServerThread.Start(); |
103 | OpenSim.Framework.ThreadTracker.Add(m_localAssetServerThread); | 103 | ThreadTracker.Add(m_localAssetServerThread); |
104 | } | 104 | } |
105 | 105 | ||
106 | private void RunRequests() | 106 | private void RunRequests() |