From fef3b3689492dea63693c964bcdbec9f5137eb5e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 21 Apr 2008 07:09:17 +0000 Subject: * Optimised using statements and namespace references across entire project (this took a while to run). --- OpenSim/Framework/Communications/Cache/AssetServerBase.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/Communications/Cache/AssetServerBase.cs') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 261b697..1a7f872 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -26,18 +26,18 @@ */ using System; -using System.Collections.Generic; +using System.Reflection; using System.Threading; using libsecondlife; -using OpenSim.Framework.Console; +using log4net; using OpenSim.Framework.AssetLoader.Filesystem; namespace OpenSim.Framework.Communications.Cache { public abstract class AssetServerBase : IAssetServer { - private static readonly log4net.ILog m_log - = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log + = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected IAssetReceiver m_receiver; protected BlockingQueue m_assetRequests; @@ -100,7 +100,7 @@ namespace OpenSim.Framework.Communications.Cache m_localAssetServerThread.Name = "LocalAssetServerThread"; m_localAssetServerThread.IsBackground = true; m_localAssetServerThread.Start(); - OpenSim.Framework.ThreadTracker.Add(m_localAssetServerThread); + ThreadTracker.Add(m_localAssetServerThread); } private void RunRequests() -- cgit v1.1